Free reference
Behavioral Science Dictionary
Plain-language definitions of 979 behavioral science terms — cognitive biases, heuristics, decision-making, nudging, motivation, and behavioral economics. Each entry links to its full, cross-linked explanation in the Center for Behavioral Decisions dictionary (free for members).
Behavioral Economics
- Adverse Selection
- When the hidden-information party self-selects, the worst risks crowd in.
- Altruistic Punishment
- Paying out of your own pocket to penalize a cheater who never wronged you directly.
- Anchoring contrast in assortments
- Show the expensive item first and everything after looks cheap.
- Anchoring with quantity limits
- A 'limit 12 per customer' sign makes shoppers buy more.
- Animal Spirits
- The waves of confidence and fear that drive economic activity beyond cold calculation.
- Backward Induction
- Solve a sequential game by reasoning from the last move back to the first.
- Bait-and-switch
- Lure buyers with a deal that vanishes, then sell them something pricier.
- Bandwagon pricing cue
- Labeling an option 'most popular' makes more people pick it.
- Battle Of The Sexes
- Both want to be together, but each prefers a different place to meet.
- Beauty Contest Game
- Win by guessing not what's true, but what everyone thinks everyone thinks.
- Behavioral game theory
- Game theory rebuilt around how people actually play.
- Bid Shading
- Bidding less than you think it's worth, on purpose.
- Bounded Self-Interest
- Real people care about fairness and others, not just their own payoff.
- Bounded Willpower
- People know what's good for them and still fail to do it, because willpower is finite.
- Centipede Game
- A growing pot that rational theory says you should grab immediately — but people don't.
- Charm pricing
- Prices ending in 9 feel meaningfully cheaper than the round number above.
- Cheap Talk
- Costless, nonbinding words that may or may not be believed.
- Common-Value Auction
- An auction for something worth the same to everyone, if only they knew what.
- Conspicuous Consumption
- Buying expensive things precisely so others see you can.
- Coordination Game
- A game where players win by matching each other, not by outsmarting them.
- Costly Signaling
- A signal is believable precisely because it would be too expensive to fake.
- Coupling Of Consumption And Payment
- How tightly a payment is mentally tied to the pleasure it buys changes how both feel.
- Decoupling (payment)
- Separating payment from consumption changes how both feel.
- Decoy pricing
- Add a deliberately bad-value option to push buyers to the target tier.
- Dictator game
- One player simply decides how much, if any, to give the other.
- Dominant Strategy
- A move that's your best response no matter what anyone else does.
- Dominated Strategy
- A move that's never worth playing because another always does at least as well.
- Drip pricing
- Reveal the real total in dribs and drabs, after the buyer is hooked.
- Equity Premium Puzzle
- Stocks have historically out-earned bonds by far more than rational risk aversion can explain.
- Evolution Of Cooperation
- How cooperation among selfish agents can arise and survive without a referee.
- Extrapolation Bias
- Investors expect recent trends to continue, projecting the past straight into the future.
- Fairness
- People value fair outcomes and processes, and pay to enforce them.
- Flat-rate bias
- People prefer flat-rate plans even when pay-per-use would cost less.
- Focal Point
- The obvious answer people converge on when they must coordinate without talking.
- Folk Theorem
- In a long-enough relationship, almost any outcome — including cooperation — can be sustained.
- Free riding
- Enjoying a shared benefit without paying your share.
- Fungibility
- A dollar is a dollar — in theory, but not in the mind.
- Game Of Chicken
- Two players race toward collision; whoever swerves first loses face, but crashing is worst.
- Goal dilution
- A product that claims to do many things seems worse at each one.
- Herding
- Investors imitate the crowd instead of acting on their own information.
- Home Bias
- Investors pile into their own country's stocks and skip the diversification benefits abroad.
- Homo economicus
- The fictional, perfectly rational and self-interested agent of classical theory.
- IKEA effect
- We overvalue what we built ourselves.
- Indirect Reciprocity
- Be good to others and a watching world will be good to you.
- Inequity Aversion
- People dislike unequal payoffs — resenting getting less, and uneasy getting more.
- Iterated Dominance
- Solve a game by repeatedly deleting moves no rational player would make.
- January Effect
- Small stocks tend to pop in January, defying efficient markets.
- Keeping Up With The Joneses
- We benchmark our spending and satisfaction against our neighbors'.
- Kin Selection
- Helping relatives spreads your genes, so altruism toward kin can evolve.
- Labor illusion
- Visible effort makes a service feel more valuable, even if it's slower.
- Left-digit effect
- We judge a price mostly by its first digit, so $3.00 dwarfs $2.99.
- Level-k Thinking
- People reason only a few steps deep about what others will do.
- Lexicographic Preferences
- Ranking options by one all-important attribute first, breaking ties only by the next.
- Limits To Arbitrage
- Smart money can't always correct mispricing, so it persists.
- Mixed Strategy
- Randomizing your moves so opponents can't predict you.
- Momentum
- Recent winners keep winning and recent losers keep losing, longer than they should.
- Money illusion
- Judging money by its face value rather than its real purchasing power.
- Money Pump
- If your preferences are inconsistent, someone can cycle you through trades until you're broke.
- Moral Hazard
- Shielded from the downside, people take risks they otherwise wouldn't.
- Narrow Framing
- Judging each gamble in isolation instead of as one part of the whole portfolio.
- Nash equilibrium
- A stable combination of strategies where no player can gain by changing course alone.
- Network effect
- A product becomes more valuable to each user as more people use it.
- Neuroeconomics
- Using neuroscience to understand how the brain makes economic decisions.
- Noise Trader
- An investor who trades on hunches and sentiment rather than fundamental information.
- Noise-Trader Risk
- Mispricing can get worse before it gets better, and that danger scares off arbitrageurs.
- Nominal versus real
- The face-value number versus what it can actually buy after inflation.
- Opportunity cost
- The value of the best alternative you give up whenever you choose.
- Overtrading
- The more people trade, the lower their returns — yet they keep trading.
- Pareto Efficiency
- An outcome where no one can be made better off without making someone worse off.
- Partitioned pricing
- Splitting a price into base plus surcharges makes the total feel smaller.
- Pay-what-you-want pricing
- Let buyers set the price, and fairness norms keep it above zero.
- Payment Depreciation
- The sting of a payment fades over time, loosening the link between cost and use.
- Penny-a-day framing
- Quoting a cost as 'just $1 a day' makes it feel trivial.
- Positional Good
- A good whose value comes from how much of it you have relative to others.
- Price anchoring
- A reference number makes the actual price look like a deal or a rip-off.
- Price-quality heuristic
- If it costs more, we assume it must be better.
- Principal-Agent Problem
- How do you get someone to act in your interest when you can't watch their every move?
- Prisoner's dilemma
- Two rational players each defect — and both end up worse off than if they had cooperated.
- Private-Value Auction
- An auction where the prize is worth a different, personal amount to each bidder.
- Public goods game
- Everyone gains if all contribute, but each individual is tempted to free-ride on the rest.
- Rational choice theory
- Agents choose consistently to maximize their own utility given their constraints.
- Reciprocal altruism
- Helping others now in the expectation that the help will be returned later.
- Reference price
- The price you expect to pay, which all real prices get judged against.
- Scarcity through exclusivity
- Restricting who can have something makes it more desirable.
- Screening
- The uninformed side designs choices that make the informed side reveal its type.
- Signaling
- Taking a costly, observable action to credibly reveal hidden information about yourself.
- Stag Hunt
- Cooperate for a big shared prize, but only if you trust the other to cooperate too.
- Strong Reciprocity
- A drive to reward kindness and punish unfairness even at a net cost to yourself.
- Subgame Perfection
- An equilibrium that stays rational at every point, ruling out empty threats.
- Subjective Expected Utility
- Rational choice under uncertainty using your own probabilities and values.
- Tit-For-Tat
- Start by cooperating, then simply do whatever your partner did last time.
- Tragedy of the commons
- Shared resources get overused when each person's incentives diverge from the group's interest.
- Transaction utility
- The pleasure or pain of the deal itself, separate from the value of the thing bought.
- Transitivity
- If you prefer A to B and B to C, consistency demands you prefer A to C.
- Trust game
- Send money that grows on the way, trusting the other person to send a fair share back.
- Ultimatum game
- Split a sum — but if the responder rejects the offer, both walk away with nothing.
- Value Premium
- Cheap, unglamorous stocks have historically beaten expensive, glamorous ones.
- Veblen good
- A good people want more of precisely because it is expensive.
- Winner's Curse
- Win a common-value auction and you've probably overpaid.
Choice Architecture
- Active choosing
- Requiring people to make a deliberate choice rather than defaulting them.
- Asymmetric Paternalism
- Policies that help people who make mistakes while imposing little or no cost on those who are fully rational.
- Boomerang effect
- A norm message that backfires for people already doing well.
- Boosting
- Building people's own competence to decide well, rather than steering their choice from the outside.
- Channel factors
- Small situational details that open or block a path to action.
- Choice architecture
- The design of the environment in which people make decisions.
- Choice Editing
- Removing the worst options from the choice set so people don't have to, narrowing what is on offer.
- Dark Nudge
- A nudge engineered to serve the architect's interest at the expense of the person being nudged.
- Dark patterns
- Interface tricks that manipulate users against their interests.
- Debiasing
- Techniques that reduce or correct for cognitive biases in judgment and decisions.
- Default effect
- Whatever is pre-selected is what most people end up with.
- Default Rules
- The pre-set options that take effect unless people actively choose otherwise — the most powerful lever in choice architecture.
- Feedback (behavioral)
- Showing people the consequences of their actions to guide them.
- Forcing Function
- A design constraint that physically prevents an error or makes the desired action unavoidable.
- Friction
- The small costs and hassles that quietly throttle behavior.
- Friction Audit
- Cataloguing the small hassles in a process to decide where to remove friction — or deliberately add it.
- Gamification
- Using game design elements to motivate ordinary, non-game behavior.
- Goal Framing
- Stressing what you'll lose by not acting versus what you'll gain by acting.
- Green Nudge
- A choice-architecture change designed to encourage environmentally friendly behavior without mandates.
- Hypernudge
- Data-driven, personalized, real-time nudging powered by algorithms and continuous behavioral feedback.
- Implementation intentions
- Pre-deciding exactly when, where, and how you will act.
- Inertia
- People tend to stay on the current path simply because changing takes effort and intention.
- Libertarian paternalism
- Steering people toward better choices while fully preserving their freedom to choose.
- Nudge
- A small change in how choices are presented that predictably shifts behavior without banning options or changing economic incentives.
- Nudge for good
- The ethical mandate that choice architecture should serve the chooser, not the architect.
- Nudge Plus
- A nudge deliberately paired with a moment of reflection, so people understand and endorse the steer rather than being moved automatically.
- Nudgeability
- How susceptible a given person, behavior, or context is to being nudged in the first place.
- Opt-in versus opt-out
- Whether the default is participation or not quietly determines who takes part.
- Personalized Defaults
- Pre-set options tailored to each individual's likely preferences, rather than one default for everyone.
- Portion-size effect
- Give people a bigger serving and they eat more, almost without noticing.
- Priming
- Exposure to a cue subtly shapes how we respond to something related a moment later.
- RECAP
- A disclosure tool that gives consumers a clear annual record of what they actually used and were charged, to enable comparison.
- Reframing
- Recasting how an option or situation is described to change how it is perceived and chosen.
- Reminders
- Timely prompts that close the gap between what people intend and what they do.
- Salience
- We act on whatever stands out and captures attention, regardless of its true importance.
- Self-Nudging
- People applying choice-architecture techniques to their own environment to steer their future behavior.
- Simplification
- Cutting complexity so the desired action is easy to take.
- Sludge
- Excessive friction that obstructs people from acting in their own best interest.
- Sludge Audit
- A systematic review of a process to find and remove the friction that blocks people from what they want or are owed.
- Smart Disclosure
- Releasing complex information in standardized, machine-readable form so people (and tools) can actually use it to choose well.
- Social Norms Marketing
- Campaigns that correct misperceptions of what others do or approve of, to shift behavior toward the true norm.
- TIPPME
- A standardized classification of ways to change small physical environments — like portion size or product placement — to shift behavior.
Choice, Risk & Value
- Allais Common-Consequence Effect
- Adding the same outcome to two gambles shouldn't change your ranking — but it does.
- Allais paradox
- A classic choice pattern that breaks expected utility theory.
- Ambiguity aversion
- We prefer known risks to unknown ones.
- Ambiguity effect
- We avoid options whose odds are unknown, even when they may be better.
- Attribute Framing
- Calling something '90% lean' beats '10% fat,' though they're identical.
- Break-Even Effect
- Sitting on a loss, people reach for risky bets that offer a shot at getting back to even.
- Broad Bracketing
- Pooling decisions and outcomes so trade-offs and risks are judged as a whole.
- Certainty effect
- We pay a premium to turn 'very likely' into 'guaranteed.'
- Certainty Equivalent
- The guaranteed amount that feels exactly as good to you as taking a given gamble.
- Choice overload
- Too many options can paralyze rather than empower.
- Compromise effect
- The middle option feels safest, so it wins.
- Constructed Preferences
- We often don't have settled preferences waiting to be reported—we build them on the spot.
- Cumulative Prospect Theory
- The refined version of prospect theory that weights cumulative probabilities and never breaks dominance.
- Decision fatigue
- The more decisions you make, the worse they get.
- Decision Weights
- The transformed probabilities people actually act on, not the stated odds.
- Decoy effect
- Adding a clearly worse third option steers choice between the first two.
- Denomination effect
- We spend a big bill more reluctantly than the same value in small change.
- Description-Experience Gap
- People treat rare risks very differently when they're described versus learned from experience.
- Diminishing sensitivity
- The first dollar (or degree of pain) registers more than the hundredth.
- Disappointment Aversion
- Outcomes below what you expected sting extra, so you avoid bets that might let you down.
- Disappointment Theory
- We feel choices not just by their outcomes but by how they fall short of, or beat, our expectations.
- Disjunction effect
- People wait to learn an outcome before acting — even when it wouldn't change the act.
- Disposition effect
- Selling winners too soon and holding losers too long.
- Distinction bias
- Comparing options side by side magnifies differences that won't matter later.
- Diversification Heuristic
- Asked to choose several items at once, people spread their picks more than they really want.
- Dread Risk
- Catastrophic, uncontrollable hazards loom far larger in the mind than their odds warrant.
- Editing Of Prospects
- The pre-processing stage where a decision is simplified and framed before it is evaluated.
- Ellsberg paradox
- People shun bets with unknown odds, breaking expected utility.
- Endowment effect
- We value a thing more once it's ours.
- Evaluability Hypothesis
- Hard-to-judge attributes sway us only when we can compare them side by side.
- Expected utility theory
- The classical model: choose the option with the highest average utility.
- Extremeness Aversion
- Options at the edges feel risky, so the safe-seeming middle gets chosen.
- Fourfold Pattern Of Risk Attitudes
- Risk attitudes flip across four cells defined by gains vs. losses and high vs. low probability.
- Framing effect
- The same facts, described differently, lead to different choices.
- Hedonic Editing
- We mentally bundle or split gains and losses to feel as good as possible about them.
- House money effect
- We take bigger risks with money we've just won than with our own.
- Joint–Separate Evaluation
- Whether you see options alone or side by side changes what you prefer.
- Less-is-better effect
- A smaller, complete gift can be valued above a larger, lesser one.
- Loss aversion
- Losses hurt roughly twice as much as equivalent gains feel good.
- Maximizer vs Satisficer
- Whether you exhaustively seek the best option or settle for good enough.
- Mental accounting
- Treating money differently depending on which mental 'pot' it sits in.
- Mere ownership effect
- Merely owning something makes you like it more, no trading required.
- Mere Urgency Effect
- We chase urgent little tasks over important ones, even at a cost.
- Myopic Loss Aversion
- Checking risky investments too often makes loss-averse people shun good long-run bets.
- Narrow Bracketing
- Treating each decision in isolation rather than as part of the larger portfolio of choices.
- Pain Of Paying
- Parting with money triggers a real, immediate sting that shapes how and how much we spend.
- Payment Decoupling
- Separating payment from consumption in time dulls the pain of paying and changes how we use things.
- Peanuts Effect
- People gamble more freely when the stakes are small enough to feel like 'peanuts.'
- Possibility Effect
- Moving a risk from impossible to merely possible feels disproportionately large.
- Preference Reversal
- Which option you prefer flips when the way you're asked changes.
- Probability Matching
- Guessing each option as often as it actually occurs — when always picking the likeliest wins.
- Probability weighting
- We overweight rare events and the jump to certainty, and underweight middling probabilities.
- Probability Weighting Function
- The inverse-S curve describing exactly how stated odds get distorted into decision weights.
- Procedural Invariance
- The principle — routinely violated — that the way you elicit a preference shouldn't change it.
- Prominence Effect
- The attribute that seems most important dominates choices more than trade-offs.
- Prospect theory
- How people really decide under risk — gains and losses measured from a reference point, not final wealth.
- Pseudocertainty effect
- Framing a chancy outcome as 'guaranteed' within one stage makes it feel safe, even when earlier stages are not.
- Rank-Dependent Utility
- Probabilities are weighted by an outcome's rank, not one at a time, so dominance is preserved.
- Ratio-Difference Principle
- The same gap feels bigger between small numbers than between large ones.
- Reason-based choice
- We decide by finding good reasons we can articulate, not by computing utilities.
- Reference dependence
- Value is judged against a reference point, not in absolute terms — so the same outcome can feel like a win or a loss.
- Reference Point
- The baseline against which every outcome is coded as a gain or a loss.
- Reference-Dependent Preferences
- A formal model where utility depends on outcomes relative to rationally expected reference points.
- Reflection Effect
- Preferences mirror-flip when a choice between gains is recast as the same choice between losses.
- Regret Theory
- We choose to minimize anticipated regret from comparing what we got with what we passed up.
- Risk aversion
- Preferring a sure thing to a gamble of equal or even higher expected value.
- Risk Compensation
- Made to feel safer, people take more risks and offset the protection.
- Risky-Choice Framing
- A gain frame makes us play it safe; a loss frame makes us gamble.
- Salience Theory
- Attention is drawn to an outcome that stands out, and that outcome gets overweighted in choice.
- Silver Lining Principle
- A small gain feels better when kept separate from a larger loss it accompanies.
- Single-Option Aversion
- A lone option feels risky; add a second and people commit.
- Source Dependence
- We'd rather bet on uncertainty in domains we feel we understand than ones we don't.
- St. Petersburg Paradox
- A bet with infinite expected value that almost no one will pay much to play.
- Status quo bias
- Sticking with the current option simply because it is the current one.
- Subcertainty
- Our decision weights for a full set of outcomes add up to less than one.
- Subproportionality
- Cutting a probability hurts more when it starts out small.
- Sunk cost fallacy
- Throwing good money after bad because of what has already been spent.
- Sure-Thing Principle
- If you'd choose the same thing whether or not an event occurs, knowing it shouldn't change your choice.
- Unit bias
- We treat one unit — one plate, one serving — as the right amount to consume.
- Value Function
- The S-shaped curve that maps gains and losses onto felt value, kinked at the reference point.
- Zero-risk bias
- Craving the complete elimination of one risk over a larger reduction in overall risk.
Cognition & Dual-Process
- Absolute threshold
- The faintest stimulus a person can detect at all.
- Abstract versus concrete construal
- Seeing the gist and purpose versus the details and mechanics of the same thing.
- Agreeableness
- The trait of warmth, trust, cooperation, and concern for others.
- Analogical reasoning
- Solving a new problem by mapping it onto a familiar one with the same structure.
- Analytic versus intuitive cognition
- Slow, rule-based deliberation set against fast, holistic gut response.
- Anterior Cingulate Cortex
- The brain's monitor for conflict, error, and the need for control.
- Apophenia
- Seeing meaningful patterns or connections in random noise.
- Attentional bias
- Recurring concerns steer what we notice.
- Base rate
- The background frequency of a category, before any case-specific evidence.
- Bayesian Updating
- Rationally revising your confidence in a belief as new evidence comes in.
- Belief Bias
- We judge an argument valid if we agree with its conclusion.
- Belief perseverance
- Beliefs survive even after the evidence that created them is discredited.
- Big Five
- The five broad dimensions that organize most of human personality.
- Bounded rationality
- We're rational within the limits of mind, information, and time.
- Categorization
- Sorting the endless particulars of experience into a manageable set of kinds.
- Choice blindness
- We'll defend a choice we never actually made.
- Chronotype
- Whether you're naturally a morning lark or a night owl.
- Classical conditioning
- A neutral cue, paired with a stimulus, comes to trigger the response.
- Cognitive decoupling
- Holding a thought 'offline' to reason about hypotheticals without believing them.
- Cognitive load
- The mind has limited working capacity; overload degrades thinking.
- Cognitive miser
- The mind conserves effort, defaulting to cheap shortcuts.
- Cognitive reflection test
- A short test of overriding a wrong gut answer.
- Cognitive Reserve
- The mental buffer that lets some brains withstand more damage before decline.
- Cognitive Style
- A person's characteristic way of perceiving, thinking, and processing information.
- Color Constancy
- A banana looks yellow at noon and at dusk, even though the light hitting it is utterly different.
- Complacency
- When things feel safe or automated, vigilance quietly erodes and warning signs get missed.
- Conditional reasoning
- Inference from 'if...then' statements, where two moves are valid and two are tempting fallacies.
- Confabulation
- Spontaneously inventing a coherent reason for behavior we cannot truly explain.
- Conjunction reasoning
- Inference about 'and' — combining conditions, which can only narrow the possibilities.
- Conscientiousness
- The trait of being organized, dependable, disciplined, and achievement-driven.
- Contrast Effect
- A thing seems better or worse depending on what it's set against.
- Convergent thinking
- Narrowing many possibilities to the single best or correct answer.
- Counterfactual thinking
- Imagining 'what might have been' by mentally undoing what actually happened.
- Crystallized Intelligence
- The store of knowledge and skills you've accumulated over a lifetime.
- Cue
- The trigger that automatically launches a habit, like a starting gun for behavior.
- Default Mode Network
- The brain network that lights up when the mind turns inward.
- Disconfirmation
- Satisfaction comes from how reality compares with what you expected, not from reality alone.
- Disjunction reasoning
- Inference about 'or' — which people find harder and often under-explore.
- Divergent thinking
- Generating many varied possibilities from a single starting point.
- Dopamine Reward Prediction Error
- Dopamine signals the gap between expected and actual reward.
- Dual-process theory
- The mind runs on two systems: fast intuition and slow reasoning.
- Dual-System Neuroscience
- The brain basis for fast emotional choice versus slow deliberate control.
- Ego Depletion Neuroscience
- The contested brain and metabolic story behind willpower running low.
- Einstellung effect
- A known solution blinds us to a simpler one staring us in the face.
- Embodied Cognition
- Thinking is shaped by the body—our posture, movements, and physical sensations color thought.
- Exemplar theory
- We categorize by comparing a new case to specific remembered instances.
- Experiencing Versus Remembering Self
- The self that lives through a moment and the self that later recalls it often disagree.
- Extraversion
- The trait of sociability, assertiveness, energy, and reward sensitivity.
- Fluid Intelligence
- On-the-spot reasoning power, independent of acquired knowledge.
- Framing of logic
- Logically identical problems get solved or flubbed depending on how they are dressed.
- Functional fixedness
- Being unable to use an object in any way but its familiar one.
- Functional opacity of cognition
- We have no direct access to how our judgments are actually produced.
- G.I. Joe fallacy
- Thinking that just knowing about a bias is enough to overcome it.
- General Intelligence
- The common factor underlying performance across diverse mental tasks.
- Gestalt principles
- Rules by which the mind organizes parts into coherent wholes.
- Gist versus verbatim representation
- We store the fuzzy meaning and the exact detail separately — and lean on the gist.
- Graph Literacy
- The skill of reading and reasoning with data displayed visually.
- Heuristic
- A mental rule of thumb that makes judgment fast and frugal.
- Heuristics and Aging
- How older adults' reliance on shortcuts shifts as cognition changes with age.
- Illusion of explanatory depth
- We think we understand how things work far better than we actually do.
- Illusory truth effect
- A statement feels truer simply because we have heard it before.
- Impulsivity
- The tendency to act quickly on urges without forethought.
- Inattentional blindness
- We fail to see a fully visible but unexpected object when attention is elsewhere.
- Incubation
- Stepping away from a stuck problem lets the solution surface later.
- Information Avoidance
- Deliberately choosing not to learn something, even when the knowledge is free and useful.
- Inside View
- Judging a case from its own specifics versus judging it from the track record of similar cases.
- Insight problem solving
- Solutions that arrive suddenly, with an 'aha,' after a stuck impasse.
- Intuition
- Knowing without knowing how — a fast judgment whose reasons stay hidden.
- Just-noticeable difference
- The smallest change in a stimulus a person can reliably detect.
- Matching bias
- We gravitate to the items explicitly named in a rule, ignoring logical relevance.
- McGurk effect
- What you see a mouth do changes what you hear it say.
- Mental model
- An internal working scale-model of how some piece of the world behaves.
- Mental simulation
- Running an imagined scenario forward in the mind to see how it plays out.
- Metacognition
- Thinking about, monitoring, and regulating your own thinking.
- Mindware
- The learned rules and concepts that good reasoning depends on having installed.
- Motivated Reasoning
- We reason toward the conclusion we want, not the one the evidence supports.
- Müller-Lyer illusion
- Two equal lines look unequal because of the arrowheads on their ends.
- Multisensory integration
- The brain fuses sight, sound, and touch into a single coherent perception.
- Naïve realism
- The conviction that we see reality objectively, so anyone who disagrees must be biased.
- Neuroticism
- The trait of proneness to anxiety, moodiness, and negative emotion.
- Next-in-line effect
- You barely remember what was said just before your own turn to speak.
- Norm theory
- We judge each event against the alternatives it spontaneously evokes.
- Numeracy
- The ability to understand and reason with numbers and probabilities.
- Openness to Experience
- The trait of intellectual curiosity, imagination, and appetite for novelty.
- Operant conditioning
- Behavior is shaped by its consequences — reinforcement strengthens it, punishment weakens it.
- Overthinking
- Deliberating so much that thought clouds judgment or stalls action entirely.
- Perceptual constancy
- Objects look stable even as their retinal image changes.
- Perceptual fluency
- The ease of merely seeing or hearing a stimulus, which feels like familiarity or truth.
- Perceptual set
- Expectations and context steer what we end up perceiving.
- Person-Situation Debate
- The long argument over whether traits or situations drive behavior.
- Pragmatic reasoning schemas
- We reason with learned rule-packages about permissions and obligations, not bare logic.
- Predictive coding
- The brain perceives by predicting the world and correcting only its errors.
- Prefrontal Cortex
- The brain's control center for planning, self-control, and deliberate choice.
- Processing fluency
- Information that is easy to process feels truer, safer, more familiar, and more likable.
- Prototype theory
- We represent a category by its average, idealized 'best example.'
- Psychophysics
- The science relating physical stimuli to the sensations they produce.
- Reflective versus algorithmic mind
- The disposition to engage reasoning, distinct from the raw capacity to do it.
- Reinforcement
- Any consequence that makes the behavior it follows more likely to happen again.
- Retrieval fluency
- The felt ease of pulling something from memory, mistaken for its truth or frequency.
- Rhyme-as-reason effect
- Statements that rhyme seem more truthful and persuasive than ones that do not.
- Satisficing
- Choosing the first option that is good enough rather than searching for the best.
- Scarcity (Cognitive)
- Not having enough captures the mind, taxing attention and self-control.
- Script
- A schema for an event: the standard sequence of actions a familiar situation follows.
- Selective exposure
- We seek out information that agrees with us and avoid what challenges us.
- Selective Perception
- We notice, interpret, and remember what fits our expectations and interests, filtering out the rest.
- Sensation Seeking
- The craving for novel, intense, and risky experiences.
- Spreading activation
- Thinking of one concept automatically primes the ones linked to it.
- System 1 / System 2
- Shorthand for the fast, automatic mind versus the slow, effortful one.
- Temperament
- The biologically based emotional and behavioral style present from infancy.
- Theory of mind
- The capacity to attribute mental states — beliefs, desires, intentions — to others and to oneself.
- Tolerance of Ambiguity
- How comfortably a person handles vague, uncertain, or contradictory situations.
- Top-down processing
- Perception guided by knowledge and expectation, not just raw input.
- Trait Activation
- Traits show up in behavior only when the situation calls them out.
- Trait vs State
- The difference between how you usually are and how you feel right now.
- Tunneling
- Scarcity narrows the mind to the pressing problem, blinding it to everything outside the tunnel.
- Type 1 versus Type 2 processing
- The defining contrast is autonomy versus working-memory-demanding decoupling.
- Variable Reward
- Rewards delivered unpredictably are far more compelling and habit-forming than predictable ones.
- Ventral Striatum
- The brain's reward hub where value and anticipation are computed.
- Wason selection task
- A four-card logic puzzle most people fail — until it is framed as cheating.
- Weber–Fechner law
- Bigger baseline stimuli need proportionally bigger changes to be noticed.
- Working memory
- The small mental workspace that holds and manipulates information in the moment.
- Zeigarnik effect
- Unfinished tasks nag at memory more than completed ones.
Emotion & Affect
- Achievement Emotions
- The emotions we feel about learning and performance — pride, anxiety, boredom — depend on how much control and value we perceive.
- Affect heuristic
- We judge risks and benefits by how we feel about them.
- Affect Labeling
- Putting a feeling into words tends to take some of its sting out.
- Affect-As-Information
- We read our momentary feelings as data about the world or the question at hand.
- Affective Empathy
- Catching and feeling what another person feels.
- Affective forecasting
- Predicting how future events will make us feel — usually badly.
- Affective Neuroscience
- The study of how the brain generates and regulates emotion.
- Alexithymia
- Difficulty identifying and putting words to one's own emotions.
- Ambivalence
- Holding strong positive and negative feelings about the same thing at once.
- Amygdala
- The brain's rapid detector of threat and emotional salience.
- Anticipated Emotion
- A cold-headed prediction of how a future outcome will make you feel.
- Anticipated regret
- We choose to avoid the regret we expect to feel.
- Anticipatory Emotion
- The feelings you have now about an uncertain future event.
- Appraisal Tendency Framework
- Each emotion biases judgment in its own predictable direction.
- Appraisal Theory Of Emotion
- Emotions arise from how we interpret a situation, not the situation itself.
- Arousal
- The body's overall level of activation, from drowsy calm to keyed-up alertness.
- Basic Emotions
- A small set of innate, universal emotions with distinct signatures.
- Behavioral Immune System
- A first line of defense that uses disgust and avoidance to keep pathogens at arm's length.
- Behavioral Inhibition
- The brake system that halts action in the face of threat or conflict.
- Botox Emotion Effect
- Paralyzing the frown muscles with Botox dampens the feelings those muscles help produce.
- Broaden-and-build theory
- Positive emotions widen thinking and build lasting resources.
- Cannon-Bard Theory
- The feeling and the bodily reaction fire at the same time, independently.
- Cognitive Empathy
- Understanding what another feels without necessarily feeling it.
- Compassion
- Being moved by another's suffering and wanting to relieve it.
- Compassion fade
- Caring drops as the number of victims rises.
- Compassion Fatigue
- The emotional exhaustion of those who care for the suffering too long.
- Constructed Emotion
- Emotions are built by the brain, not triggered as fixed reactions.
- Contempt
- A cold sense of looking down on someone as beneath one's regard.
- Core Affect
- The ever-present background feeling, mapped by pleasantness and energy.
- Disgust Sensitivity
- How easily and strongly a person is revolted varies and shapes judgment.
- Distraction
- Steering attention away from a feeling to turn down its volume.
- Dual-Factor Model Of Affect
- Good moods and bad moods are two separate dials, not one slider.
- Embarrassment
- The flustered discomfort of a social slip in front of others.
- Emotion regulation
- The strategies we use to influence which emotions we feel and how.
- Emotional Contagion
- Feelings spread from person to person, often without anyone noticing.
- Emotional Granularity
- How finely a person distinguishes among their emotional states.
- Emotional Intelligence
- The ability to perceive, use, understand, and manage emotions.
- Emotional Labor
- The effort of managing your feelings—and faking the right ones—because the job demands it.
- Empathy
- Sharing in and understanding the feelings of another person.
- Envy
- The painful longing stirred by what someone else has.
- Eudaimonia vs Hedonia
- Well-being from meaning and growth versus well-being from pleasure.
- Excitation Transfer
- Arousal left over from one event spills over to intensify the next.
- Expressive Suppression
- Hiding the outward signs of an emotion while still feeling it inside.
- Facial Feedback Hypothesis
- Your facial expression doesn't just show emotion, it shapes it.
- Glückschmerz
- The flash of displeasure at someone else's good fortune.
- Gratitude
- The warm appreciation felt when someone benefits you.
- Guilt
- The self-conscious pang over a specific wrong you've done.
- Hedonic adaptation
- We drift back toward a stable happiness baseline after good or bad events.
- Hedonic Contingency
- Happy people screen activities for whether they'll keep the mood going.
- Hubris
- Excessive, overbearing pride and self-confidence that courts a fall.
- Humiliation
- The crushing sense of being unjustly degraded and put down in front of others.
- Identifiability Effect
- A determinate, identified target draws more concern than an abstract one.
- Impact bias
- Overestimating how intensely and how long future events will move us.
- Incidental Affect
- A leftover feeling from one source that bleeds into an unrelated decision.
- Integral Affect
- The feeling that comes directly from the thing you're deciding about.
- Interoception
- The sense of the body's internal state that feelings are built on.
- James-Lange Theory
- We feel afraid because we tremble, not the other way around.
- Jealousy
- The fear and anguish of losing a valued relationship to a rival.
- Life Satisfaction
- A reflective, overall judgment of how well your life is going.
- Mere exposure effect
- We come to like things simply because we have encountered them before.
- Misattribution of arousal
- We mislabel the source of our physical arousal, pinning it on the wrong cause.
- Mood congruence
- Our current mood colors what we remember and how we judge.
- Mood Maintenance Hypothesis
- People in a good mood avoid risks and effort that might spoil it.
- Mood Repair
- Actively doing things to lift yourself out of a bad mood.
- Moral Disgust
- The visceral revulsion of physical disgust, recruited to condemn moral wrongs.
- Moral Elevation
- The warm, uplifted feeling of witnessing moral beauty.
- Moral Emotions
- Feelings tied to the interests or welfare of others or society.
- Negativity bias
- Bad is psychologically stronger than good.
- Nostalgia
- A bittersweet longing for a cherished personal past.
- Ostrich effect
- We avoid information we expect to be unpleasant by simply not looking.
- Personal Distress
- The self-focused anxiety stirred up by another's suffering.
- Pessimism bias
- Expecting outcomes to turn out worse than the odds actually warrant.
- Pity
- Feeling sorrow for another's suffering, from a position of distance and relative comfort.
- Positivity Offset
- At zero input, we lean mildly positive, which keeps us exploring.
- Pride
- The glow of achievement, in healthy and arrogant varieties.
- Psychic Numbing
- The more who suffer, the less we are able to feel.
- Psychophysical Numbing
- Each additional life saved feels less valuable as the numbers grow.
- Reappraisal
- Changing how you think about a situation to change how it feels.
- Resilience
- The capacity to adapt and bounce back from adversity.
- Risk as feelings
- Emotional reactions to risk often diverge from, and override, cool calculation.
- Rumination
- Brooding repetitively on distress and its causes without moving toward a solution.
- Schadenfreude
- The guilty pleasure of taking joy in another's misfortune.
- Scope insensitivity
- Our feelings and willingness to pay barely scale with the size of a problem.
- Self-Transcendent Emotions
- Feelings that pull attention beyond the self toward others and something larger.
- Set-Point Theory of Happiness
- Each person has a baseline happiness they keep returning to.
- Shame
- The painful sense that one's whole self is flawed or exposed.
- Somatic marker hypothesis
- Bodily 'gut feelings' tag options with value and are necessary for good decisions.
- Subjective Well-Being
- How people evaluate and feel about their own lives.
- Sympathy
- Feeling concern for another's plight without sharing the feeling itself.
- Two-Factor Theory Of Emotion
- Emotion equals physiological arousal plus a label drawn from the situation.
Heuristics & Biases
- Anchoring
- The first number you see drags every estimate that follows toward it.
- Anchoring (negotiation)
- Whoever names a number first usually shapes the deal.
- Attribute substitution
- Answering an easier question than the one actually asked.
- Automation bias
- We over-trust the computer's answer and stop checking for ourselves.
- Availability Cascade
- A belief snowballs as repetition makes it feel true and dissent grows costly.
- Availability heuristic
- If examples come to mind easily, we assume they're common.
- Base rate neglect
- We fixate on specific detail and forget the underlying odds.
- Basic Anchoring Effect
- An irrelevant number you weren't even comparing can still bias your estimate.
- Bias blind spot
- We spot bias in everyone but ourselves.
- Clustering illusion
- Finding patterns and streaks in genuinely random data.
- Compatibility Principle
- An attribute counts more when it matches the form of the response.
- Confirmation bias
- We seek, notice, and remember what fits what we already believe.
- Congruence bias
- Testing only your favored hypothesis, never the alternative.
- Conjunction fallacy
- A vivid, specific story can seem likelier than the plain fact it contains.
- Conservatism (Belief Revision)
- Given new data, we update our probabilities, but not far enough.
- Conservatism bias
- Updating beliefs too little when new evidence arrives.
- Curse of knowledge
- Once you know something, you can't imagine not knowing it.
- Denominator neglect
- We fixate on the number of cases and overlook the size of the pool.
- Dilution Effect
- Adding irrelevant facts to relevant ones weakens, rather than sharpens, a judgment.
- Disconfirmation Bias
- We scrutinize evidence against our beliefs far harder than evidence that flatters them.
- Dunning–Kruger effect
- The less skill we have, the more we overrate it.
- Extension neglect
- Judging a set by a typical member, not by how many members it has.
- Fast-and-Frugal Heuristics
- Simple rules that use little information yet often decide as well as complex models.
- Fast-and-frugal trees
- A short decision tree with an exit at every question, for quick high-stakes calls.
- Fluency Heuristic
- When both options are familiar, trust the one that comes to mind faster.
- Focusing Illusion
- Whatever you're thinking about feels more important to your happiness than it really is.
- Fundamental attribution error
- Blaming people's character while excusing the situation.
- Gambler's fallacy
- Believing that after a run of one outcome, the opposite has become 'due.'
- Gaze heuristic
- To catch a ball, fix your gaze on it and move so the angle stays constant.
- Halo effect
- One salient good trait makes us assume all the unrelated ones are good too.
- Hindsight bias
- Once we know how it turned out, we feel we saw it coming all along.
- Hot-hand fallacy
- Reading a meaningful, self-sustaining streak into what is really just chance.
- Illusion of control
- Overestimating how much our own actions sway outcomes that are really down to chance.
- Illusory correlation
- Seeing a relationship between two things that aren't actually linked.
- Information bias
- Seeking more information even when it can't change what you'll do.
- Insensitivity to sample size
- Ignoring that small samples swing far more wildly than large ones.
- Law of small numbers
- Wrongly expecting even tiny samples to mirror the whole population.
- Less-Is-More Effect
- Knowing or using less can sometimes yield more accurate decisions.
- Neglect of probability
- We weigh how bad an outcome would be while ignoring how likely it is.
- Non-regressive prediction
- Forecasting an extreme result from an extreme cue, ignoring the noise.
- Normalcy bias
- In a disaster, we assume things will stay normal and underreact.
- Omission bias
- We judge harm caused by doing something as worse than the same harm caused by doing nothing.
- Optimism bias
- We expect good things to befall us, and bad things to spare us, more than the odds allow.
- Outcome bias
- Judging a decision by how it turned out rather than by how sound it was when made.
- Overconfidence effect
- Our subjective certainty routinely outruns our actual accuracy.
- Partition dependence
- How the options are grouped sways the probabilities we assign them.
- Planning fallacy
- Plans are built on the best case, so projects run late and over budget with striking regularity.
- Proportion dominance
- A big percentage beats a big absolute number for grabbing our attention.
- Pseudodiagnosticity
- Gathering evidence that fits a hypothesis without checking the alternative.
- Ratio bias
- A 9-in-100 chance can feel bigger than a 1-in-10 chance.
- Recognition Heuristic
- If you recognize one option but not the other, bet on the familiar one.
- Representativeness heuristic
- We judge how likely something is by how much it resembles our mental prototype, not by the actual odds.
- Self-Generated Anchoring
- Even the anchor you invent yourself drags your final answer toward it.
- Self-serving bias
- Success is my doing; failure is bad luck or someone else's fault.
- Subadditivity effect
- Spelling out the parts of an event makes it seem more likely than the whole.
- Survivorship bias
- Studying only the winners and missing the silent evidence of everyone who failed.
- Take-the-Best Heuristic
- Decide using the single best clue, and ignore everything else.
- Tallying
- Count the reasons for each option equally instead of weighting them.
- Time-saving bias
- We badly misjudge how much time a change in speed actually saves.
- Unpacking effect
- Breaking a possibility into named pieces raises its judged probability.
Memory & Perception
- Associative Memory
- Knowledge stored as a web of linked ideas, where activating one pulls up its neighbors.
- Autobiographical memory
- The personal record of one's own life events and experiences.
- Boundary extension
- We remember having seen more of a scene than was actually shown.
- Change blindness
- We miss large changes to a scene when they happen out of focus.
- Childhood amnesia
- The near-absence of memories from our first few years of life.
- Chunking
- Grouping items into meaningful units to pack more into limited memory.
- Context-dependent memory
- We remember more when the surroundings at recall match those at learning.
- Cryptomnesia
- Mistaking a buried memory for an original idea of your own.
- Cue-dependent forgetting
- The memory is still there; you just lack the right cue to reach it.
- Decay theory
- Memories fade simply because time passes and traces weaken.
- Desirable difficulty
- Making learning harder in the right ways makes it last longer.
- Dual coding theory
- Information encoded as both words and images is remembered better.
- Duration neglect
- How long an experience lasts barely affects how we remember it.
- Encoding specificity principle
- You recall best when the cues at retrieval match those present when you learned.
- Episodic memory
- Memory for specific personal experiences, tied to a time and place.
- Fading affect bias
- The sting of bad memories fades faster than the glow of good ones.
- False memory
- Vividly remembering something that never happened.
- Feeling of knowing
- The sense that you could recognize an answer you currently can't recall.
- Flashbulb memory
- A vivid, confident memory of where you were when shocking news broke.
- Forgetting curve
- Newly learned information drops away fast at first, then levels off.
- Generation effect
- Information you produce yourself is remembered better than information you merely read.
- Imagination inflation
- Merely imagining an event makes you more confident it actually happened.
- Interference theory
- We forget because other memories compete with and crowd out the target.
- Judgment of learning
- Your on-the-spot prediction of how well you'll later remember something.
- Leveling and sharpening
- Retold memories lose some details and exaggerate others.
- Levels-of-processing effect
- The deeper the meaning you extract, the better you remember.
- Metamemory
- Your knowledge of, and ability to monitor and control, your own memory.
- Method of loci
- Remembering items by mentally placing them along a familiar route.
- Miller's magical number seven
- Immediate memory holds only about seven items at once.
- Misinformation effect
- Misleading information encountered after an event rewrites the memory of it.
- Mnemonics
- Deliberate tricks that impose structure to make material memorable.
- Mood-congruent memory
- A given mood makes you recall material whose emotional tone matches it.
- Peak–end rule
- We judge a past experience by its most intense moment and how it ended, not by its sum.
- Picture superiority effect
- We remember images far better than the equivalent words.
- Primacy effect
- First impressions and early items carry extra, lasting weight.
- Proactive interference
- Old learning gets in the way of remembering something new.
- Reality monitoring
- Telling apart memories of real events from memories of imagined ones.
- Recency effect
- The most recent items and events loom largest in memory and judgment.
- Reconstructive memory
- Remembering is rebuilding the past from fragments, not replaying a recording.
- Reminiscence bump
- We disproportionately recall events from our teens and twenties.
- Retroactive interference
- New learning crowds out and disrupts memory for older material.
- Rosy retrospection
- The past looks better in memory than it actually felt at the time.
- Schema
- A mental template of how things usually go that guides what we notice and recall.
- Self-Reference Effect
- Information tied to yourself is remembered far better.
- Self-Serving Memory Bias
- Memory quietly edits the past to flatter the present self.
- Semantic memory
- Your store of general facts, concepts, and word meanings.
- Semantic Network
- Knowledge stored as a web of concepts linked by meaningful associations.
- Serial position effect
- We remember the first and last items in a sequence best, and the middle worst.
- Source confusion
- Remembering a fact but misremembering where it came from.
- Source-monitoring framework
- How the mind decides where a given memory came from.
- Spacing effect
- Learning spread out over time produces far better retention than cramming.
- State-dependent memory
- What you learn in one internal state comes back best in that same state.
- Suggestibility
- The tendency for leading information to reshape what we remember.
- Telescoping Effect
- We misremember when events happened, pulling recent ones forward and distant ones nearer.
- Testing effect
- Recalling information strengthens memory far more than rereading it.
- Tip-of-the-tongue phenomenon
- The maddening state of knowing a word but being unable to retrieve it.
- Transfer-appropriate processing
- Learning helps most when the mental work at study matches the work at test.
- Von Restorff effect
- The item that stands out from its neighbors is the one we remember.
- Working-memory span
- How much information you can actively hold and juggle at one time.
Methods & Evidence
- A/B testing
- An online randomized experiment comparing two versions to see which performs better.
- Acquiescence Bias
- The tendency to agree with whatever a survey statement asserts.
- Aggregation
- Averaging many independent estimates often beats any single expert.
- Attrition bias
- When the people who quit a study differ from those who stay, results skew.
- Back-door criterion
- A graphical rule for which variables to adjust for to get a clean causal estimate.
- Bayes factor
- A ratio measuring how strongly the data favor one model over another.
- Bayes' theorem
- The formula for updating a belief in light of new evidence.
- Bayesian inference
- Treat unknowns as probability distributions and update them with data.
- Berkson's paradox
- Two unrelated traits look anticorrelated once you only study a selected group.
- Bias–Variance Tradeoff
- Simple models miss the pattern; complex ones chase the noise—the art is balancing the two.
- Blinding
- Hiding who got the treatment so expectations don't contaminate results.
- Blocking
- Grouping similar subjects before randomizing so nuisance differences don't muddy the comparison.
- Bonferroni correction
- Divide your significance threshold by the number of tests you run.
- Bootstrapping
- Estimating uncertainty by resampling your own data, over and over.
- Brier Score
- A scorecard for probabilistic forecasts that rewards being both accurate and well-calibrated.
- Calibration
- Being right as often as you say you are.
- Campbell's law
- The more a social indicator is used to decide things, the more it gets corrupted.
- Causal inference
- The science of moving from 'these vary together' to 'this causes that.'
- Ceiling and floor effects
- When a measure tops out or bottoms out, it can't detect real differences.
- Cohen's d
- How far apart two groups are, measured in standard deviations.
- Collider bias
- Controlling for a shared effect of two variables can invent a fake correlation.
- Common method bias
- Spurious correlation that arises just because two things were measured the same way.
- Confidence interval
- A range of plausible values for a quantity, with a stated coverage rate.
- Confounding
- A hidden third variable that drives both the cause and the effect, faking a link.
- Construct validity
- Whether a measure actually captures the abstract thing it claims to.
- Content Validity
- Whether a test's items actually cover the full concept it claims to measure.
- Control group
- The comparison arm that shows what happens without the intervention.
- Convergent validity
- Measures of the same construct should agree with one another.
- Counterbalancing
- Varying the order of conditions so sequence effects cancel out.
- Counterfactual
- What would have happened to the same unit under the road not taken.
- Credible interval
- A range that genuinely has, say, a 95% probability of holding the true value.
- Cronbach's alpha
- A number summarizing how consistently a scale's items hang together.
- Cross-validation
- Testing a model on data it wasn't trained on to see if it really generalizes.
- Demand characteristics
- Participants guess the study's aim and act to fit it.
- Difference-in-differences
- Compare the change in a treated group to the change in an untreated one.
- Directed Acyclic Graph
- A diagram of arrows that encodes which variables cause which.
- Discriminant validity
- A measure should not correlate with things it's supposed to be distinct from.
- Double-blind
- Neither the participant nor the experimenter knows who's in which group.
- Ecological fallacy
- Inferring about individuals from group-level averages — and getting it wrong.
- Ecological validity
- Whether the study resembles the real situation it's about.
- Effect size
- How big an effect is — not just whether it exists.
- Equivalence testing
- Formally testing that an effect is too small to matter, not just absent.
- Experimenter Bias
- A researcher's hopes can leak into a study and quietly nudge the results their way.
- External validity
- Whether findings generalize beyond the study.
- Factor Analysis
- A statistical method that distills many correlated measures into a few underlying dimensions.
- False discovery rate
- The expected share of your 'significant' findings that are actually false.
- Field experiment
- A randomized trial run in the real world, not the lab.
- Fixed Effects
- A modeling trick that controls away everything stable about each unit to isolate real change.
- Forest plot
- A stacked chart showing each study's effect and the pooled summary.
- Frequentist inference
- Probability as long-run frequency, with no probabilities attached to hypotheses.
- Funnel plot
- A scatter of studies whose lopsided shape hints at missing results.
- Garden of forking paths
- Even one analysis can be biased if you'd have chosen differently on other data.
- Generalizability
- Whether a study's findings hold beyond the specific people, place, and setting tested.
- Goodhart's law
- When a measure becomes a target, it stops being a good measure.
- HARKing
- Hypothesizing After the Results are Known, then pretending you predicted it.
- Hawthorne effect
- People change their behavior simply because they know they're being observed.
- Heritability
- The share of trait differences in a population traceable to genetic differences.
- Heterogeneity
- When studies of the same question genuinely disagree in their results.
- Hypothesis Testing
- The formal procedure for deciding whether data are surprising enough to reject a default assumption.
- Instrumental variables
- Use an outside nudge that affects the cause but nothing else to untangle causation.
- Intention-to-treat analysis
- Analyze everyone in the group they were assigned to, regardless of compliance.
- Inter-rater reliability
- Whether independent judges score the same thing the same way.
- Internal validity
- Whether a study really shows that the cause it claims produced the effect.
- Latin Square
- A design layout that balances treatment order so practice and fatigue can't bias results.
- Leading Question
- A question worded to nudge the respondent toward a particular answer.
- Likelihood ratio
- How much more probable the evidence is under one hypothesis than another.
- Local Average Treatment Effect
- The causal effect estimated only for those whose behavior responds to the nudge or instrument.
- Measurement error
- The gap between what you measure and the true value you meant to capture.
- Mediation
- The mechanism in between — how a cause produces its effect.
- Megastudy
- A massive field experiment that tests many interventions against the same outcome in one population at once.
- Meta-analysis
- Statistically pooling many studies into one overall estimate.
- Moderation
- When the strength or direction of an effect depends on a third variable.
- Multiple comparisons problem
- Run enough tests and some will look significant by pure chance.
- Multiverse analysis
- Run every reasonable version of an analysis and report the whole spread.
- Natural experiment
- An accident of the world that mimics random assignment when a true experiment is impossible.
- Natural frequencies
- Stating risks as counts of people, not percentages, makes the math click.
- Non-response bias
- When the people who don't answer differ from those who do, the sample lies.
- Nudge unit
- A government or organizational team that designs, applies, and rigorously tests nudges.
- Null hypothesis significance testing
- The ritual of testing data against a 'no effect' hypothesis via p-values.
- Omitted variable bias
- Leaving a relevant cause out of a regression warps the coefficients you keep.
- Optional stopping
- Repeatedly checking results and stopping when they turn significant inflates errors.
- Order effects
- The sequence of questions or conditions can change the answers people give.
- Overfitting
- A model that memorizes noise in the data instead of the real pattern.
- p-curve
- The shape of a set of significant p-values reveals whether real effects underlie them.
- p-hacking
- Tweaking analyses until a result crosses the significance threshold.
- Parallel trends
- The key bet behind difference-in-differences: absent treatment, the groups would have moved together.
- Placebo effect
- Belief in a treatment produces a real, measurable improvement.
- Posterior probability
- Your updated belief about a hypothesis after weighing the evidence.
- Power analysis
- Planning sample size to give a study a real chance of finding a true effect.
- Practical significance
- Whether an effect is big enough to matter in the real world, not just statistically detectable.
- Pre-Mortem
- Imagining a project has already failed, then working backward to expose the risks before they happen.
- Pre-registration
- Committing publicly to your hypotheses and analysis plan before seeing the data.
- Prior probability
- What you believed about a hypothesis before seeing the new data.
- Propensity score matching
- Pair treated and untreated units with the same predicted chance of treatment.
- Pseudo-opinion
- People will confidently give an opinion on something entirely made up.
- Publication bias
- Positive, novel results get published while null results are quietly buried.
- Random-effects model
- Treating groups or studies as draws from a wider population rather than as fixed.
- Randomization
- Letting chance decide who gets the treatment, so groups start out comparable.
- Randomized controlled trial
- The gold standard for causal evidence: randomly assign people to treatment or control.
- Rank-ordering
- Asking people to put options in order rather than score each one separately.
- Reference Class Forecasting
- Predicting a project's outcome from the track record of similar past projects rather than from its own details.
- Registered report
- A study peer-reviewed and accepted before any data are collected.
- Regression analysis
- Modeling how an outcome changes with one or more predictors.
- Regression discontinuity design
- Compare units just above and just below a sharp cutoff for treatment.
- Regression to the mean
- Extreme measurements tend to be followed by more average ones, purely by chance.
- Reliability
- Whether a measure gives consistent results across items, raters, and occasions.
- Replication
- Repeating a study to see whether its finding holds up.
- Replication crisis
- A large share of published findings fail to reproduce when independently repeated.
- Researcher degrees of freedom
- The many small analytic choices that quietly let you find what you want.
- Response bias
- Systematic tendencies in how people answer that distort what surveys actually measure.
- Reverse causation
- The arrow runs the other way — the supposed effect is really the cause.
- Risk of bias
- The chance that flaws in a study's design or conduct have skewed its results.
- Robustness check
- Re-running an analysis under different assumptions to test if the result survives.
- Sampling bias
- Your sample systematically over- or under-represents parts of the population.
- Scalability
- Whether an intervention that worked in a study still works when rolled out at scale.
- Selection bias
- Who ends up in your sample is tied to the very thing you're measuring.
- Signal detection theory
- Separating true sensitivity from the bias to say 'yes.'
- Simpson's paradox
- A trend in every subgroup can vanish or flip when the groups are combined.
- Smallest Effect Size Of Interest
- The smallest effect big enough to actually care about — set before you look.
- Social Desirability Bias
- People answer to look good, not to tell the truth.
- Standard error
- How much an estimate would bounce around across repeated samples.
- Statistical control
- Holding other variables constant in analysis to isolate a relationship.
- Statistical power
- A study's ability to detect a real effect when one genuinely exists.
- Statistical significance
- How surprising the data would be if there were truly no effect.
- Subjective Probability
- Probability as a personal degree of belief, not a long-run frequency.
- Surrogate outcome
- A stand-in marker used instead of the outcome you actually care about.
- Systematic review
- A rigorous, reproducible survey of all the evidence on a question.
- Test-retest reliability
- Whether the same people get the same scores when measured again later.
- Type I error
- Crying wolf — declaring an effect that isn't really there.
- Type II error
- Missing a real effect — failing to detect what's actually there.
- Value Of Information
- How much it is worth to learn something before you decide.
- WEIRD samples
- Most behavioral findings come from a narrow, globally unrepresentative slice of humanity.
- Within-subjects design
- Every participant experiences every condition, serving as their own control.
Models & Frameworks
- Attribution Theory
- The study of how people explain the causes of behavior and events.
- Behavioral Audit
- A systematic review of a product, service, or policy to find behavioral barriers and opportunities for improvement.
- Behavioral Diagnosis
- Pinpointing exactly which behavior, by whom, and which barriers drive a problem before designing any solution.
- Behavioral Insights
- The applied use of behavioral and social science to design policies, products, and services that fit how people really act.
- Behavioral Journey Mapping
- Charting every step a person takes toward a goal to find the moments where behavior stalls and intervention can help.
- Behavioral Segmentation
- Dividing a population by their behaviors, motivations, and barriers so interventions can be tailored to each group.
- Behavioral Spillover
- When one behavior change spreads to other related behaviors — sometimes reinforcing, sometimes undermining the goal.
- Behavioral Systems Mapping
- Diagramming the web of actors, behaviors, and influences around a problem to find high-leverage points for change.
- Behaviour Change Technique Taxonomy
- A shared vocabulary of 93 discrete techniques for changing behavior.
- Behaviour Change Wheel
- A systematic method to design interventions, built around COM-B.
- Capability Approach
- A welfare framework judging well-being by what people are actually able to do and be, not by income or resources alone.
- COM-B model
- Behavior happens when Capability, Opportunity, and Motivation align.
- Covariation Model
- We decide a cause by checking what the effect reliably varies with.
- Diffusion of Innovations
- How a new idea, product, or behavior spreads through a population over time, from a few innovators to the last laggards.
- EAST framework
- To change behavior, make it Easy, Attractive, Social, and Timely.
- Ecological rationality
- A heuristic is 'rational' if it fits the structure of its environment.
- Elaboration Likelihood Model
- Persuasion travels two routes: central (argument) and peripheral (cues).
- Falsifiability
- A claim is scientific only if some possible observation could prove it wrong.
- Fogg Behavior Model
- Behavior happens when Motivation, Ability, and a Prompt converge at once.
- Goal Systems Theory
- Goals and the means to reach them form a connected mental network, where one action can serve many goals and one goal many actions.
- Habit Formation
- The process by which repeated behavior in a stable context becomes automatic, triggered by cues rather than decisions.
- Habit loop
- Habits run on a loop: a cue triggers a routine that delivers a reward.
- Health Action Process Approach
- A health-behavior model that splits change into a motivation phase and a volition phase, bridging the gap between intention and action.
- Health Belief Model
- We act on our health when we feel at risk and believe that acting will help.
- Heuristic-Systematic Model
- We process persuasive messages either carefully (systematic) or via shortcuts (heuristic).
- i-Frame vs s-Frame
- The choice between fixing problems at the individual level (nudges) versus the systemic level (rules, prices, structures).
- Implementation Science
- The study of how to get proven interventions actually adopted, delivered, and sustained in real-world settings.
- Information–Motivation–Behavioral Skills Model
- Behavior change requires accurate information, the motivation to act, and the concrete skills to carry it out.
- Intervention ladder
- A scale of policy options ranked from least to most intrusive on liberty.
- Intervention Mapping
- A six-step protocol for designing behavior-change programs grounded in theory, evidence, and stakeholder input.
- Levels of Analysis
- The same behavior can be explained at several layers—from neurons to evolution—each a valid lens.
- Logic Model
- A one-page diagram linking a program's inputs and activities to its outputs, outcomes, and impact.
- MINDSPACE
- Nine of the strongest, mostly automatic influences on behavior, as a checklist.
- Motivated Tactician
- We think carefully or lazily depending on our goals of the moment.
- Naïve Scientist
- The early model of people as rational, logical causal reasoners.
- Normalization Process Theory
- A sociological account of how a new practice becomes embedded as routine, everyday work rather than a temporary project.
- PERMA Model
- Five measurable building blocks of human flourishing.
- Precaution Adoption Process Model
- A stage model of taking up a precaution that starts before awareness and includes a distinct 'decided not to act' dead end.
- PRIME Theory
- A synthesis of motivation in which moment-to-moment behavior is governed by plans, responses, impulses, motives, and evaluations.
- Protection Motivation Theory
- We are moved to protect ourselves when a threat feels serious and likely and we believe a response will work and we can do it.
- Rationality
- The standard of reasoning and choosing well — and the benchmark biases are measured against.
- RE-AIM Framework
- A checklist for judging an intervention's real-world public-health impact across five dimensions, not just whether it works in a trial.
- Realistic Conflict Theory
- Competition over scarce resources breeds intergroup hostility.
- Reasoned Action Approach
- An updated synthesis of reasoned-action and planned-behavior theory: intention drives behavior, fed by attitudes, norms, and perceived control.
- Self-Categorization Theory
- We shift between seeing ourselves as 'I' and as 'we.'
- Self-Regulation Theory
- We steer our own behavior by comparing where we are to a goal and acting to close the gap, like a thermostat.
- Six Sources of Influence
- A change framework that crosses motivation and ability with personal, social, and structural levels to give six distinct levers.
- Social cognitive theory
- We learn behavior by observing others, with self-efficacy deciding whether learning becomes action.
- Social Identity Theory
- Part of who we are comes from the groups we belong to.
- Support theory
- Probability judgments attach to descriptions of events, not the events themselves.
- Theoretical Domains Framework
- Fourteen domains that together capture every psychological and environmental influence on a behavior.
- Theory of Change
- An explicit map of how and why a set of activities is expected to produce a desired long-term outcome.
- Theory of Planned Behaviour
- Intentions — shaped by attitudes, social norms, and perceived control — predict behavior.
- Theory of Reasoned Action
- Behavior follows from intention, which is set by attitudes and subjective norms.
- Tiny Habits
- A method for building habits by starting absurdly small, anchoring to an existing routine, and celebrating immediately.
- Translational Gap
- The chronic gulf between what research shows works and what actually gets used in policy and practice.
- Transtheoretical Model
- Behavior change unfolds through stages, from not-yet-ready to maintaining the new behavior.
- Uncertainty
- Not knowing what will happen — sometimes with known odds, sometimes without any.
- Voltage Effect
- The tendency for an idea's impact to shrink — or sometimes grow — when it moves from a small pilot to large-scale rollout.
- Wise Intervention
- A brief, precisely targeted change to how people interpret themselves or a situation that can yield large, lasting effects.
Motivation & the Self
- Achievement Goal Theory
- Why you pursue success — to truly master something or to look competent to others — shapes how you respond to difficulty.
- Achievement Motive Versus Fear of Failure
- Achievement behavior reflects a tug-of-war between the hope of succeeding and the fear of failing.
- Approach-Avoidance Conflict
- The tension of wanting and dreading the same goal, which pulls you toward it from afar and pushes you back up close.
- Approach-Avoidance Motivation
- Behavior is energized either by moving toward what's good or by moving away from what's bad — and the two systems differ.
- Autonomy
- The need to feel one's actions are self-endorsed and freely chosen.
- Basic Psychological Needs
- Autonomy, competence, and relatedness are the nutrients all motivation and well-being depend on.
- Cognitive dissonance
- The discomfort of holding conflicting beliefs drives us to resolve it.
- Collective Efficacy
- A group's shared belief in its joint capability to organize and execute the actions needed to succeed.
- Competence
- The need to feel effective and to master challenges.
- Curiosity
- The drive to seek out novelty and knowledge, often sparked by an awareness of what we don't yet know.
- Defensive Pessimism
- Bracing for the worst as a strategy to actually perform better.
- Drive Reduction Theory
- Unmet biological needs create tension that motivates behavior aimed at restoring internal balance.
- Endowed Progress Effect
- Giving people a head start toward a goal makes them try harder to finish it.
- Equity Theory
- We judge fairness by comparing our effort-to-reward ratio against other people's, and feel driven to correct any imbalance.
- ERG Theory
- A leaner revision of Maslow that collapses needs into three and lets people pursue them in any order.
- Expectancy Theory
- We work hard only when effort seems to lead to performance, performance to reward, and the reward is something we actually want.
- Expectancy-Value Theory
- Motivation is the product of how likely you think success is and how much you value it.
- Extrinsic motivation
- Acting for a separable outcome — pay, grades, praise, avoiding punishment.
- Flow
- Total, energized absorption in a well-matched challenge.
- Forbidden-Fruit Effect
- Telling people they can't have something makes them want it more.
- Goal Contagion
- Merely observing someone pursue a goal can make you unconsciously adopt and pursue that goal yourself.
- Goal-setting theory
- Specific, challenging goals reliably drive higher performance than vague ones.
- Grit
- Sustained passion and perseverance toward very long-term goals, beyond mere short-term effort.
- Growth mindset
- Believing ability can be developed through effort, not fixed at birth.
- Implicit Theories of Intelligence
- Whether you believe ability is fixed or improvable quietly shapes how you handle challenge and failure.
- Intrinsic motivation
- Doing something for its own sake — out of interest, enjoyment, or meaning.
- Intrinsic Versus Extrinsic Goals
- What you aim for in life — growth and connection versus wealth and image — predicts your well-being.
- Job Characteristics Model
- Five features of a job determine how motivating it feels, by triggering psychological states like meaningfulness and responsibility.
- Learned Helplessness
- After enough uncontrollable failure, people and animals stop trying even when escape becomes possible.
- Learned Industriousness
- When effort itself has been rewarded, the sensation of working hard becomes less aversive and even reinforcing.
- Locus of control
- Whether you see your outcomes as driven by your own actions or by outside forces.
- Maslow's Hierarchy of Needs
- Human needs stack in a pyramid, from basic survival up to self-fulfillment, with lower needs claiming priority.
- Mastery Versus Performance Goals
- Aiming to get better at something behaves very differently from aiming to prove you're good at it.
- Means-Efficacy
- Belief in the tools, resources, or methods at your disposal — the complement to believing in yourself.
- Mindset of Abundance Versus Scarcity
- Feeling that a vital resource is in short supply captures the mind and reshapes how we think and choose.
- Moral Licensing
- Doing one good deed gives us license to follow it with a bad one.
- Motivation crowding
- External incentives can displace internal or moral motives.
- Need for Achievement
- A stable drive to meet high standards, master challenges, and accomplish difficult things for the satisfaction of doing so.
- Need for Affiliation
- A drive to form and maintain warm, friendly relationships and to feel accepted by others.
- Need for Closure
- A desire for a firm answer to a question — any definite answer — rather than confusion and ambiguity.
- Need for cognition
- A stable individual difference in how much a person enjoys and seeks out effortful thinking.
- Need for Power
- A drive to have impact, influence, or control over other people and one's environment.
- Need to Belong
- A fundamental human drive to form and maintain lasting, caring relationships.
- Optimism (Dispositional)
- The stable trait of generally expecting good things to happen.
- Overjustification effect
- Paying people for something they already loved can crowd out the love.
- Possible Selves
- The future selves we hope to become, expect to become, or fear becoming — and how they pull behavior now.
- Possible Selves Theory of Procrastination
- The less connected you feel to your future self, the more readily you sacrifice that stranger's interests for present comfort.
- Psychological Ownership
- The feeling that something is 'mine' — even without legal title — and the investment and care that feeling brings.
- Psychological reactance
- Pressure to comply can trigger the urge to do the very opposite to reassert one's freedom.
- Regulatory Fit
- Motivation and persuasion feel stronger when the way you pursue a goal matches your underlying orientation.
- Regulatory focus theory
- We pursue goals either to achieve gains (promotion) or to avoid losses (prevention), and messages that fit feel more persuasive.
- Regulatory Mode
- Whether you're driven to get moving or to get it right.
- Relatedness
- The basic need to feel connected to, and cared for by, other people.
- Reward Sensitivity
- How strongly cues of reward energize a person's pursuit and approach.
- Self-Actualization
- The drive to realize one's full potential and become everything one is capable of becoming.
- Self-Affirmation Theory
- Affirming a valued part of the self lets us face threatening truths.
- Self-Compassion
- Treating yourself with the same kindness you'd offer a struggling friend, instead of harsh self-criticism.
- Self-Concept
- The organized set of beliefs a person holds about who they are.
- Self-Concept Maintenance
- People cheat or bend rules just enough to gain while still being able to see themselves as honest.
- Self-Determination Continuum
- Extrinsic motivation isn't one thing — it ranges from feeling forced to fully owning the reason behind an action.
- Self-determination theory
- Motivation thrives when three basic needs — autonomy, competence, and relatedness — are met.
- Self-Discrepancy Theory
- The gap between who you are and who you think you should or want to be produces specific, predictable emotions.
- Self-efficacy
- Your belief in your own capability to carry out what a task requires.
- Self-Enhancement
- The drive to maintain and inflate a positive view of oneself.
- Self-Esteem
- A person's overall evaluation of their own worth — how much they like and value themselves.
- Self-perception theory
- We infer our own attitudes by observing how we behave, as an outside observer would.
- Self-Regulation (Cybernetic Model)
- Goal pursuit works like a thermostat: sense where you are, compare to the goal, act to close the gap.
- Self-Verification Theory
- We seek feedback that confirms our existing self-view, even when it's negative.
- Sociometer Theory
- Self-esteem is an inner gauge of how accepted or rejected we are by others.
- Terror Management Theory
- Awareness of our own mortality drives us to cling to cultural worldviews and self-esteem that promise symbolic immortality.
- Two-Factor Theory
- What makes workers satisfied and what makes them dissatisfied are two different things, not opposite ends of one scale.
- Yerkes-Dodson Law
- Performance rises with arousal up to a point, then falls — and the optimum is lower for hard tasks.
Social Influence
- Accountability
- Expecting to explain your choices to others changes how carefully you make them.
- Actor–Observer Asymmetry
- We blame our own behavior on the situation but others' on their character.
- Attitude–Behavior Gap
- What people say they believe or intend often fails to predict what they actually do.
- Audience Effect
- The mere presence of onlookers changes how we behave, often without a word from them.
- Authority bias
- We over-defer to experts, titles, and symbols of authority.
- Bandwagon effect
- We adopt beliefs and behaviors because many others have.
- Barnum Effect
- We accept vague, universal descriptions as uniquely accurate about ourselves.
- Behavioral Confirmation
- Our expectations about someone make them act the part.
- Ben Franklin effect
- Doing someone a favor makes you like them more, not less.
- Better-Than-Average Effect
- On easy, common tasks we judge ourselves above the typical person.
- Blame
- Holding a person responsible—and morally at fault—for a bad outcome.
- Bystander effect
- The more witnesses, the less likely anyone helps.
- Cheerleader Effect
- People look more attractive in a group than alone.
- Co-Rumination
- Friends repeatedly hashing over problems together—closeness that can deepen distress.
- Commitment and consistency
- Once we commit, we strive to act consistently with it.
- Conformity
- Changing your behavior or stated view to match a group.
- Contact hypothesis
- Bringing rival groups together, the right way, reduces prejudice.
- Conversion theory
- Majorities make us comply; minorities make us truly rethink.
- Dark Triad
- Three overlapping malevolent traits: narcissism, Machiavellianism, and psychopathy.
- Defensive Attribution Hypothesis
- We blame victims more, or less, depending on how much we resemble them.
- Deindividuation
- Submerged in a group, people lose self-restraint and personal accountability.
- Diffusion of responsibility
- When responsibility is shared, each person feels less of it.
- Discounting Principle
- A cause looks less likely when other plausible causes are present.
- Disrupt-then-reframe technique
- A moment of confusion, then a reframe, slips past resistance.
- Door-in-the-face
- An extreme first ask makes the real, smaller ask succeed.
- Door-in-the-face plus reciprocity
- A rejected big ask makes the smaller real ask feel like meeting halfway.
- Echo Chamber
- An enclosed space where the same beliefs bounce around, drowning out and discrediting dissent.
- Effort justification
- The harder we work for something, the more we value it.
- Egocentric Bias
- We anchor on our own perspective and over-weight our own contribution.
- Egocentric Empathy Gap
- We project our own current feelings onto how others must feel.
- Egocentric Fairness Bias
- We sincerely confuse what is fair with what benefits us.
- Ethnocentrism
- Seeing one's own group as the center and standard for all others.
- Evaluation Apprehension
- Performance changes not just because others are present, but because we fear their judgment.
- False-Consensus Effect
- We overestimate how many people share our views, choices, and habits.
- False-Uniqueness Effect
- We underestimate how many others share our best traits and abilities.
- Fear appeal
- Scare people about a threat, then show them a way out.
- Foot-in-the-door
- A small yes makes a later big yes more likely.
- Foot-in-the-mouth technique
- A friendly 'how are you?' makes people likelier to say yes next.
- Forewarning
- Tell people they're about to be persuaded and they resist harder.
- Gain-loss message framing
- Stress what you'll gain, or what you'll lose, to shift the same choice.
- Group Attribution Error
- We assume a group's choices reflect every member's personal beliefs.
- Group polarization
- Discussion pushes a group toward a more extreme version of its leaning.
- Groupthink
- The drive for consensus and harmony overrides realistic appraisal.
- Halo–Horns Effect
- The dark twin of the halo effect: one bad trait taints all judgments.
- Honesty-Humility
- The sincerity-and-fairness trait that the Big Five leaves out.
- Hostile Attribution Bias
- Reading hostile intent into behavior that is actually ambiguous.
- Hostile Media Effect
- Partisans on both sides see the same coverage as biased against them.
- Identifiable victim effect
- One named, pictured person moves us far more than thousands of statistics.
- Identity-based motivation
- We act in ways that feel congruent with who we believe we are.
- Illusion of Asymmetric Insight
- We think we know others better than they know us — and better than they know themselves.
- Illusion of Transparency
- We overestimate how visible our inner states are to others.
- Illusory Superiority
- Most people rate themselves as better than most people.
- Impression Management
- Controlling the image of yourself that others perceive.
- In-group bias
- We favor, trust, and reward people we count as part of our group.
- Indebtedness
- The uncomfortable sense of owing someone after they've done you a favor.
- Information cascade
- People rationally copy earlier choices and ignore their own private signal.
- Inoculation theory
- A small dose of a weak counter-argument builds resistance to persuasion.
- Introspection Illusion
- We trust our look inward as truth, though it misses our real motives.
- Just-World Hypothesis
- The need to believe people get what they deserve, so victims must deserve it.
- Licensing effect
- A good deed now gives us permission to slip up later.
- Liking
- We say yes far more readily to people we like.
- Low-ball technique
- Get a yes at a low price, then raise it once they're committed.
- Mere-measurement effect
- Just asking people about a behavior makes them more likely to do it.
- Messenger effect
- The same message persuades differently depending on who says it.
- Mimicry
- We unconsciously copy the postures, gestures, and speech of people around us.
- Minority influence
- A small, consistent dissenting voice can slowly convert the majority.
- Moral Luck
- We judge people for outcomes that were partly beyond their control.
- Naïve Cynicism
- We expect others to be more biased and self-interested than they really are.
- Narrative transportation
- Lose yourself in a story and you absorb its message uncritically.
- Native advertising
- Ads disguised as ordinary content so they slip past your skepticism.
- Negativity dominance in word of mouth
- Bad reviews travel farther and weigh more than good ones.
- Obedience to authority
- Ordinary people will follow harmful orders from someone they see as a legitimate authority.
- Observational learning
- Learning what to do — and what not to — by watching others.
- Optimal distinctiveness theory
- We crave belonging and uniqueness at once, and balance the two.
- Order effects in persuasion
- Whether the first or last argument wins depends on timing.
- Out-group homogeneity effect
- 'They' all seem alike; 'we' are richly individual.
- Outgroup Derogation
- Boosting your own group by putting another group down.
- Persuasion knowledge model
- When we sense we're being sold to, our guard goes up.
- Pluralistic ignorance
- Everyone privately doubts a norm, but each assumes everyone else accepts it, so it survives.
- Positivity–Negativity Asymmetry in Attribution
- Success is 'me,' failure is 'the situation' — and the reverse for others.
- Pratfall Effect
- A small blunder makes a competent person more likable.
- Pre-suasion
- Setting the stage before the pitch decides whether it lands.
- Pygmalion Effect
- Higher expectations from others lift performance; lower ones depress it.
- Reciprocity
- We feel obligated to repay favors, gifts, and concessions in kind.
- Relative Deprivation
- Discontent comes not from what you lack absolutely but from comparison to others.
- Scarcity
- Things feel more valuable when they are rare, dwindling, or about to disappear.
- Self-Fulfilling Prophecy
- A false expectation makes itself come true through behavior it provokes.
- Self-Handicapping
- Creating an obstacle to failure in advance, so you have an excuse ready.
- Self-Monitoring
- How much people adjust their behavior to fit the social situation.
- Self-Presentation
- The strategic shaping of the impression others form of us.
- Self-Reference Criterion
- Judging other cultures by the unexamined yardstick of your own.
- Sleeper effect
- A message from a doubtful source gains persuasive power over time.
- Social comparison
- We evaluate ourselves by measuring against other people.
- Social facilitation
- The mere presence of others sharpens easy tasks and wrecks hard ones.
- Social Influence
- How the real, imagined, or implied presence of others changes what we think and do.
- Social loafing
- People exert less effort on a shared task than they would working alone.
- Social norms
- What others actually do (descriptive) versus what they approve of (injunctive) — and the two work differently.
- Social proof
- When unsure how to act, we look to what others are doing and copy it.
- Source credibility
- Who delivers a message shapes how persuasive it is.
- Spiral of silence
- People stay quiet when they sense their view is losing, silencing it further.
- Spontaneous Trait Inference
- We automatically tag people with personality traits from a single act.
- Spontaneous Trait Transference
- Describe someone as cruel and listeners think you are cruel.
- Spotlight Effect
- We overestimate how much other people notice and remember us.
- Stereotype Threat
- Fear of confirming a stereotype can make you perform worse.
- Stereotyping
- Applying a group's generalized image to an individual member.
- Subjective Validation
- We judge a statement as accurate when it has personal meaning for us.
- Superordinate Goals
- Shared aims that neither group can reach alone, dissolving the rivalry between them.
- Sympathy versus empathy appeals
- Whether we help depends on whether we feel for or feel with a victim.
- System justification
- People defend the existing social order — even when it disadvantages them.
- That's-not-all technique
- Sweeten the deal before the buyer answers, and yes becomes easier.
- Tipping Point
- The moment a small change pushes a system into rapid, self-sustaining spread.
- Trait Ascription Bias
- We see ourselves as flexible but others as fixed personality types.
- Ultimate Attribution Error
- The fundamental attribution error stretched across group lines.
- Unity principle
- We say yes to those we feel are truly one of us.
- Worldview Defense
- Reminders of death make people cling harder to their beliefs and their group.
- Worse-Than-Average Effect
- On hard, rare tasks we rate ourselves below the typical person.
Time & Self-Control
- Abstinence Violation Effect
- After one slip, an all-or-nothing mindset turns a single lapse into a full relapse.
- Affective Discounting
- Hot, affect-rich rewards are discounted more steeply than cold, abstract ones.
- Akrasia
- Acting against your own better judgment.
- Commitment device
- Binding your future self to the plan your present self wants.
- Common Difference Effect
- Adding the same delay to both options flips impatient choices into patient ones.
- Construal Level Theory
- The more psychologically distant something is, the more abstractly we think about it.
- Delay of gratification
- Resisting a smaller-sooner reward for a larger-later one.
- Delay-Speedup Asymmetry
- It costs more to delay a reward than you'd pay to speed the same reward up.
- Discounted Utility Model
- The classical benchmark: future utility is discounted at a single constant rate per period.
- Dread
- Anticipating a bad event is itself painful, so we'll rush to get it over with.
- Ego depletion
- Self-control as a limited resource that tires with use.
- Fresh start effect
- Temporal landmarks make us more willing to pursue goals.
- Future Self-Continuity
- How much you identify with your future self predicts how well you save and plan for it.
- Goal-Gradient Effect
- Effort and motivation intensify the closer you get to a goal.
- Hot-Cool System Framework
- Self-control is a tug-of-war between an impulsive 'hot' system and a reflective 'cool' one.
- Hot–cold empathy gap
- When calm, we badly mispredict how we'll act once aroused — and vice versa.
- Hyperbolic discounting
- We discount the near future steeply but the distant future only gently.
- Hyperbolic Discounting Curves Crossing
- Two reward curves that cross over time produce a predictable last-minute change of heart.
- Hyperbolic Discounting Of Self-Control Tasks
- Because near-term effort is discounted least, the cost of acting now looms largest of all.
- Intention-Action Gap
- Good intentions routinely fail to translate into the behavior they were meant to produce.
- Intertemporal choice
- Trading off costs and benefits that arrive at different points in time.
- Ironic Process Theory
- Trying hard not to think or do something makes it more likely to intrude.
- Magnitude Effect
- Big rewards are discounted more patiently than small ones.
- Picoeconomics
- Modeling self-control as bargaining among successive, competing selves over time.
- Present bias
- Overweighting the immediate at the expense of the future, even against our own plans.
- Procrastination
- Voluntarily delaying what you know you should do now, against your own interest.
- Projection bias
- Assuming your future tastes, needs, and moods will look just like today's.
- Psychological Distance
- How far away something feels — in time, space, social terms, or likelihood — relative to the here and now.
- Quasi-Hyperbolic Discounting
- A tractable model with one extra kink that captures present bias in a single parameter.
- Reflection On Risk Over Time
- Importing prospect theory's reference point and loss aversion into choices over time.
- Restraint bias
- We overrate our power to resist temptation, and walk straight into it.
- Savoring
- Looking forward to a treat is pleasurable, so we sometimes delay it on purpose.
- Self-control
- Overriding momentary impulses so behavior lines up with longer-term goals.
- Self-Licensing
- A virtuous act earns us psychological permission to indulge in a vice next.
- Sequence Effects
- People want experiences to get better over time, even when that lowers the total.
- Sign Effect
- Gains are discounted more steeply than losses of the same size.
- Sophisticated Vs Naive Agents
- Whether you foresee your own future self-control failures determines how you plan around them.
- Temporal Discounting and the Brain
- How neural systems weigh immediate rewards against delayed ones.
- Temporal Reframing
- Recasting a large yearly cost as a tiny daily one makes it feel trivial and acceptable.
- Temptation bundling
- Pairing a chore you avoid with a pleasure you crave so the temptation pulls you toward the task.
- Time discounting
- The further off a reward sits, the less it is worth to us right now.
- Time inconsistency
- Today's carefully made plan is overturned by tomorrow's self when the moment arrives.
- Visceral Factors
- Hot drive states like hunger, craving, and fear hijack choice toward immediate relief.
- What-The-Hell Effect
- One small slip triggers a binge — 'I already blew it, so why hold back?'
- Willpower Depletion Debate
- The contested question of whether self-control runs on a limited, tiring resource.