Free reference

Behavioral Science Dictionary

Plain-language definitions of 979 behavioral science terms — cognitive biases, heuristics, decision-making, nudging, motivation, and behavioral economics. Each entry links to its full, cross-linked explanation in the Center for Behavioral Decisions dictionary (free for members).

Behavioral Economics

Adverse Selection
When the hidden-information party self-selects, the worst risks crowd in.
Altruistic Punishment
Paying out of your own pocket to penalize a cheater who never wronged you directly.
Anchoring contrast in assortments
Show the expensive item first and everything after looks cheap.
Anchoring with quantity limits
A 'limit 12 per customer' sign makes shoppers buy more.
Animal Spirits
The waves of confidence and fear that drive economic activity beyond cold calculation.
Backward Induction
Solve a sequential game by reasoning from the last move back to the first.
Bait-and-switch
Lure buyers with a deal that vanishes, then sell them something pricier.
Bandwagon pricing cue
Labeling an option 'most popular' makes more people pick it.
Battle Of The Sexes
Both want to be together, but each prefers a different place to meet.
Beauty Contest Game
Win by guessing not what's true, but what everyone thinks everyone thinks.
Behavioral game theory
Game theory rebuilt around how people actually play.
Bid Shading
Bidding less than you think it's worth, on purpose.
Bounded Self-Interest
Real people care about fairness and others, not just their own payoff.
Bounded Willpower
People know what's good for them and still fail to do it, because willpower is finite.
Centipede Game
A growing pot that rational theory says you should grab immediately — but people don't.
Charm pricing
Prices ending in 9 feel meaningfully cheaper than the round number above.
Cheap Talk
Costless, nonbinding words that may or may not be believed.
Common-Value Auction
An auction for something worth the same to everyone, if only they knew what.
Conspicuous Consumption
Buying expensive things precisely so others see you can.
Coordination Game
A game where players win by matching each other, not by outsmarting them.
Costly Signaling
A signal is believable precisely because it would be too expensive to fake.
Coupling Of Consumption And Payment
How tightly a payment is mentally tied to the pleasure it buys changes how both feel.
Decoupling (payment)
Separating payment from consumption changes how both feel.
Decoy pricing
Add a deliberately bad-value option to push buyers to the target tier.
Dictator game
One player simply decides how much, if any, to give the other.
Dominant Strategy
A move that's your best response no matter what anyone else does.
Dominated Strategy
A move that's never worth playing because another always does at least as well.
Drip pricing
Reveal the real total in dribs and drabs, after the buyer is hooked.
Equity Premium Puzzle
Stocks have historically out-earned bonds by far more than rational risk aversion can explain.
Evolution Of Cooperation
How cooperation among selfish agents can arise and survive without a referee.
Extrapolation Bias
Investors expect recent trends to continue, projecting the past straight into the future.
Fairness
People value fair outcomes and processes, and pay to enforce them.
Flat-rate bias
People prefer flat-rate plans even when pay-per-use would cost less.
Focal Point
The obvious answer people converge on when they must coordinate without talking.
Folk Theorem
In a long-enough relationship, almost any outcome — including cooperation — can be sustained.
Free riding
Enjoying a shared benefit without paying your share.
Fungibility
A dollar is a dollar — in theory, but not in the mind.
Game Of Chicken
Two players race toward collision; whoever swerves first loses face, but crashing is worst.
Goal dilution
A product that claims to do many things seems worse at each one.
Herding
Investors imitate the crowd instead of acting on their own information.
Home Bias
Investors pile into their own country's stocks and skip the diversification benefits abroad.
Homo economicus
The fictional, perfectly rational and self-interested agent of classical theory.
IKEA effect
We overvalue what we built ourselves.
Indirect Reciprocity
Be good to others and a watching world will be good to you.
Inequity Aversion
People dislike unequal payoffs — resenting getting less, and uneasy getting more.
Iterated Dominance
Solve a game by repeatedly deleting moves no rational player would make.
January Effect
Small stocks tend to pop in January, defying efficient markets.
Keeping Up With The Joneses
We benchmark our spending and satisfaction against our neighbors'.
Kin Selection
Helping relatives spreads your genes, so altruism toward kin can evolve.
Labor illusion
Visible effort makes a service feel more valuable, even if it's slower.
Left-digit effect
We judge a price mostly by its first digit, so $3.00 dwarfs $2.99.
Level-k Thinking
People reason only a few steps deep about what others will do.
Lexicographic Preferences
Ranking options by one all-important attribute first, breaking ties only by the next.
Limits To Arbitrage
Smart money can't always correct mispricing, so it persists.
Mixed Strategy
Randomizing your moves so opponents can't predict you.
Momentum
Recent winners keep winning and recent losers keep losing, longer than they should.
Money illusion
Judging money by its face value rather than its real purchasing power.
Money Pump
If your preferences are inconsistent, someone can cycle you through trades until you're broke.
Moral Hazard
Shielded from the downside, people take risks they otherwise wouldn't.
Narrow Framing
Judging each gamble in isolation instead of as one part of the whole portfolio.
Nash equilibrium
A stable combination of strategies where no player can gain by changing course alone.
Network effect
A product becomes more valuable to each user as more people use it.
Neuroeconomics
Using neuroscience to understand how the brain makes economic decisions.
Noise Trader
An investor who trades on hunches and sentiment rather than fundamental information.
Noise-Trader Risk
Mispricing can get worse before it gets better, and that danger scares off arbitrageurs.
Nominal versus real
The face-value number versus what it can actually buy after inflation.
Opportunity cost
The value of the best alternative you give up whenever you choose.
Overtrading
The more people trade, the lower their returns — yet they keep trading.
Pareto Efficiency
An outcome where no one can be made better off without making someone worse off.
Partitioned pricing
Splitting a price into base plus surcharges makes the total feel smaller.
Pay-what-you-want pricing
Let buyers set the price, and fairness norms keep it above zero.
Payment Depreciation
The sting of a payment fades over time, loosening the link between cost and use.
Penny-a-day framing
Quoting a cost as 'just $1 a day' makes it feel trivial.
Positional Good
A good whose value comes from how much of it you have relative to others.
Price anchoring
A reference number makes the actual price look like a deal or a rip-off.
Price-quality heuristic
If it costs more, we assume it must be better.
Principal-Agent Problem
How do you get someone to act in your interest when you can't watch their every move?
Prisoner's dilemma
Two rational players each defect — and both end up worse off than if they had cooperated.
Private-Value Auction
An auction where the prize is worth a different, personal amount to each bidder.
Public goods game
Everyone gains if all contribute, but each individual is tempted to free-ride on the rest.
Rational choice theory
Agents choose consistently to maximize their own utility given their constraints.
Reciprocal altruism
Helping others now in the expectation that the help will be returned later.
Reference price
The price you expect to pay, which all real prices get judged against.
Scarcity through exclusivity
Restricting who can have something makes it more desirable.
Screening
The uninformed side designs choices that make the informed side reveal its type.
Signaling
Taking a costly, observable action to credibly reveal hidden information about yourself.
Stag Hunt
Cooperate for a big shared prize, but only if you trust the other to cooperate too.
Strong Reciprocity
A drive to reward kindness and punish unfairness even at a net cost to yourself.
Subgame Perfection
An equilibrium that stays rational at every point, ruling out empty threats.
Subjective Expected Utility
Rational choice under uncertainty using your own probabilities and values.
Tit-For-Tat
Start by cooperating, then simply do whatever your partner did last time.
Tragedy of the commons
Shared resources get overused when each person's incentives diverge from the group's interest.
Transaction utility
The pleasure or pain of the deal itself, separate from the value of the thing bought.
Transitivity
If you prefer A to B and B to C, consistency demands you prefer A to C.
Trust game
Send money that grows on the way, trusting the other person to send a fair share back.
Ultimatum game
Split a sum — but if the responder rejects the offer, both walk away with nothing.
Value Premium
Cheap, unglamorous stocks have historically beaten expensive, glamorous ones.
Veblen good
A good people want more of precisely because it is expensive.
Winner's Curse
Win a common-value auction and you've probably overpaid.

Choice Architecture

Active choosing
Requiring people to make a deliberate choice rather than defaulting them.
Asymmetric Paternalism
Policies that help people who make mistakes while imposing little or no cost on those who are fully rational.
Boomerang effect
A norm message that backfires for people already doing well.
Boosting
Building people's own competence to decide well, rather than steering their choice from the outside.
Channel factors
Small situational details that open or block a path to action.
Choice architecture
The design of the environment in which people make decisions.
Choice Editing
Removing the worst options from the choice set so people don't have to, narrowing what is on offer.
Dark Nudge
A nudge engineered to serve the architect's interest at the expense of the person being nudged.
Dark patterns
Interface tricks that manipulate users against their interests.
Debiasing
Techniques that reduce or correct for cognitive biases in judgment and decisions.
Default effect
Whatever is pre-selected is what most people end up with.
Default Rules
The pre-set options that take effect unless people actively choose otherwise — the most powerful lever in choice architecture.
Feedback (behavioral)
Showing people the consequences of their actions to guide them.
Forcing Function
A design constraint that physically prevents an error or makes the desired action unavoidable.
Friction
The small costs and hassles that quietly throttle behavior.
Friction Audit
Cataloguing the small hassles in a process to decide where to remove friction — or deliberately add it.
Gamification
Using game design elements to motivate ordinary, non-game behavior.
Goal Framing
Stressing what you'll lose by not acting versus what you'll gain by acting.
Green Nudge
A choice-architecture change designed to encourage environmentally friendly behavior without mandates.
Hypernudge
Data-driven, personalized, real-time nudging powered by algorithms and continuous behavioral feedback.
Implementation intentions
Pre-deciding exactly when, where, and how you will act.
Inertia
People tend to stay on the current path simply because changing takes effort and intention.
Libertarian paternalism
Steering people toward better choices while fully preserving their freedom to choose.
Nudge
A small change in how choices are presented that predictably shifts behavior without banning options or changing economic incentives.
Nudge for good
The ethical mandate that choice architecture should serve the chooser, not the architect.
Nudge Plus
A nudge deliberately paired with a moment of reflection, so people understand and endorse the steer rather than being moved automatically.
Nudgeability
How susceptible a given person, behavior, or context is to being nudged in the first place.
Opt-in versus opt-out
Whether the default is participation or not quietly determines who takes part.
Personalized Defaults
Pre-set options tailored to each individual's likely preferences, rather than one default for everyone.
Portion-size effect
Give people a bigger serving and they eat more, almost without noticing.
Priming
Exposure to a cue subtly shapes how we respond to something related a moment later.
RECAP
A disclosure tool that gives consumers a clear annual record of what they actually used and were charged, to enable comparison.
Reframing
Recasting how an option or situation is described to change how it is perceived and chosen.
Reminders
Timely prompts that close the gap between what people intend and what they do.
Salience
We act on whatever stands out and captures attention, regardless of its true importance.
Self-Nudging
People applying choice-architecture techniques to their own environment to steer their future behavior.
Simplification
Cutting complexity so the desired action is easy to take.
Sludge
Excessive friction that obstructs people from acting in their own best interest.
Sludge Audit
A systematic review of a process to find and remove the friction that blocks people from what they want or are owed.
Smart Disclosure
Releasing complex information in standardized, machine-readable form so people (and tools) can actually use it to choose well.
Social Norms Marketing
Campaigns that correct misperceptions of what others do or approve of, to shift behavior toward the true norm.
TIPPME
A standardized classification of ways to change small physical environments — like portion size or product placement — to shift behavior.

Choice, Risk & Value

Allais Common-Consequence Effect
Adding the same outcome to two gambles shouldn't change your ranking — but it does.
Allais paradox
A classic choice pattern that breaks expected utility theory.
Ambiguity aversion
We prefer known risks to unknown ones.
Ambiguity effect
We avoid options whose odds are unknown, even when they may be better.
Attribute Framing
Calling something '90% lean' beats '10% fat,' though they're identical.
Break-Even Effect
Sitting on a loss, people reach for risky bets that offer a shot at getting back to even.
Broad Bracketing
Pooling decisions and outcomes so trade-offs and risks are judged as a whole.
Certainty effect
We pay a premium to turn 'very likely' into 'guaranteed.'
Certainty Equivalent
The guaranteed amount that feels exactly as good to you as taking a given gamble.
Choice overload
Too many options can paralyze rather than empower.
Compromise effect
The middle option feels safest, so it wins.
Constructed Preferences
We often don't have settled preferences waiting to be reported—we build them on the spot.
Cumulative Prospect Theory
The refined version of prospect theory that weights cumulative probabilities and never breaks dominance.
Decision fatigue
The more decisions you make, the worse they get.
Decision Weights
The transformed probabilities people actually act on, not the stated odds.
Decoy effect
Adding a clearly worse third option steers choice between the first two.
Denomination effect
We spend a big bill more reluctantly than the same value in small change.
Description-Experience Gap
People treat rare risks very differently when they're described versus learned from experience.
Diminishing sensitivity
The first dollar (or degree of pain) registers more than the hundredth.
Disappointment Aversion
Outcomes below what you expected sting extra, so you avoid bets that might let you down.
Disappointment Theory
We feel choices not just by their outcomes but by how they fall short of, or beat, our expectations.
Disjunction effect
People wait to learn an outcome before acting — even when it wouldn't change the act.
Disposition effect
Selling winners too soon and holding losers too long.
Distinction bias
Comparing options side by side magnifies differences that won't matter later.
Diversification Heuristic
Asked to choose several items at once, people spread their picks more than they really want.
Dread Risk
Catastrophic, uncontrollable hazards loom far larger in the mind than their odds warrant.
Editing Of Prospects
The pre-processing stage where a decision is simplified and framed before it is evaluated.
Ellsberg paradox
People shun bets with unknown odds, breaking expected utility.
Endowment effect
We value a thing more once it's ours.
Evaluability Hypothesis
Hard-to-judge attributes sway us only when we can compare them side by side.
Expected utility theory
The classical model: choose the option with the highest average utility.
Extremeness Aversion
Options at the edges feel risky, so the safe-seeming middle gets chosen.
Fourfold Pattern Of Risk Attitudes
Risk attitudes flip across four cells defined by gains vs. losses and high vs. low probability.
Framing effect
The same facts, described differently, lead to different choices.
Hedonic Editing
We mentally bundle or split gains and losses to feel as good as possible about them.
House money effect
We take bigger risks with money we've just won than with our own.
Joint–Separate Evaluation
Whether you see options alone or side by side changes what you prefer.
Less-is-better effect
A smaller, complete gift can be valued above a larger, lesser one.
Loss aversion
Losses hurt roughly twice as much as equivalent gains feel good.
Maximizer vs Satisficer
Whether you exhaustively seek the best option or settle for good enough.
Mental accounting
Treating money differently depending on which mental 'pot' it sits in.
Mere ownership effect
Merely owning something makes you like it more, no trading required.
Mere Urgency Effect
We chase urgent little tasks over important ones, even at a cost.
Myopic Loss Aversion
Checking risky investments too often makes loss-averse people shun good long-run bets.
Narrow Bracketing
Treating each decision in isolation rather than as part of the larger portfolio of choices.
Pain Of Paying
Parting with money triggers a real, immediate sting that shapes how and how much we spend.
Payment Decoupling
Separating payment from consumption in time dulls the pain of paying and changes how we use things.
Peanuts Effect
People gamble more freely when the stakes are small enough to feel like 'peanuts.'
Possibility Effect
Moving a risk from impossible to merely possible feels disproportionately large.
Preference Reversal
Which option you prefer flips when the way you're asked changes.
Probability Matching
Guessing each option as often as it actually occurs — when always picking the likeliest wins.
Probability weighting
We overweight rare events and the jump to certainty, and underweight middling probabilities.
Probability Weighting Function
The inverse-S curve describing exactly how stated odds get distorted into decision weights.
Procedural Invariance
The principle — routinely violated — that the way you elicit a preference shouldn't change it.
Prominence Effect
The attribute that seems most important dominates choices more than trade-offs.
Prospect theory
How people really decide under risk — gains and losses measured from a reference point, not final wealth.
Pseudocertainty effect
Framing a chancy outcome as 'guaranteed' within one stage makes it feel safe, even when earlier stages are not.
Rank-Dependent Utility
Probabilities are weighted by an outcome's rank, not one at a time, so dominance is preserved.
Ratio-Difference Principle
The same gap feels bigger between small numbers than between large ones.
Reason-based choice
We decide by finding good reasons we can articulate, not by computing utilities.
Reference dependence
Value is judged against a reference point, not in absolute terms — so the same outcome can feel like a win or a loss.
Reference Point
The baseline against which every outcome is coded as a gain or a loss.
Reference-Dependent Preferences
A formal model where utility depends on outcomes relative to rationally expected reference points.
Reflection Effect
Preferences mirror-flip when a choice between gains is recast as the same choice between losses.
Regret Theory
We choose to minimize anticipated regret from comparing what we got with what we passed up.
Risk aversion
Preferring a sure thing to a gamble of equal or even higher expected value.
Risk Compensation
Made to feel safer, people take more risks and offset the protection.
Risky-Choice Framing
A gain frame makes us play it safe; a loss frame makes us gamble.
Salience Theory
Attention is drawn to an outcome that stands out, and that outcome gets overweighted in choice.
Silver Lining Principle
A small gain feels better when kept separate from a larger loss it accompanies.
Single-Option Aversion
A lone option feels risky; add a second and people commit.
Source Dependence
We'd rather bet on uncertainty in domains we feel we understand than ones we don't.
St. Petersburg Paradox
A bet with infinite expected value that almost no one will pay much to play.
Status quo bias
Sticking with the current option simply because it is the current one.
Subcertainty
Our decision weights for a full set of outcomes add up to less than one.
Subproportionality
Cutting a probability hurts more when it starts out small.
Sunk cost fallacy
Throwing good money after bad because of what has already been spent.
Sure-Thing Principle
If you'd choose the same thing whether or not an event occurs, knowing it shouldn't change your choice.
Unit bias
We treat one unit — one plate, one serving — as the right amount to consume.
Value Function
The S-shaped curve that maps gains and losses onto felt value, kinked at the reference point.
Zero-risk bias
Craving the complete elimination of one risk over a larger reduction in overall risk.

Cognition & Dual-Process

Absolute threshold
The faintest stimulus a person can detect at all.
Abstract versus concrete construal
Seeing the gist and purpose versus the details and mechanics of the same thing.
Agreeableness
The trait of warmth, trust, cooperation, and concern for others.
Analogical reasoning
Solving a new problem by mapping it onto a familiar one with the same structure.
Analytic versus intuitive cognition
Slow, rule-based deliberation set against fast, holistic gut response.
Anterior Cingulate Cortex
The brain's monitor for conflict, error, and the need for control.
Apophenia
Seeing meaningful patterns or connections in random noise.
Attentional bias
Recurring concerns steer what we notice.
Base rate
The background frequency of a category, before any case-specific evidence.
Bayesian Updating
Rationally revising your confidence in a belief as new evidence comes in.
Belief Bias
We judge an argument valid if we agree with its conclusion.
Belief perseverance
Beliefs survive even after the evidence that created them is discredited.
Big Five
The five broad dimensions that organize most of human personality.
Bounded rationality
We're rational within the limits of mind, information, and time.
Categorization
Sorting the endless particulars of experience into a manageable set of kinds.
Choice blindness
We'll defend a choice we never actually made.
Chronotype
Whether you're naturally a morning lark or a night owl.
Classical conditioning
A neutral cue, paired with a stimulus, comes to trigger the response.
Cognitive decoupling
Holding a thought 'offline' to reason about hypotheticals without believing them.
Cognitive load
The mind has limited working capacity; overload degrades thinking.
Cognitive miser
The mind conserves effort, defaulting to cheap shortcuts.
Cognitive reflection test
A short test of overriding a wrong gut answer.
Cognitive Reserve
The mental buffer that lets some brains withstand more damage before decline.
Cognitive Style
A person's characteristic way of perceiving, thinking, and processing information.
Color Constancy
A banana looks yellow at noon and at dusk, even though the light hitting it is utterly different.
Complacency
When things feel safe or automated, vigilance quietly erodes and warning signs get missed.
Conditional reasoning
Inference from 'if...then' statements, where two moves are valid and two are tempting fallacies.
Confabulation
Spontaneously inventing a coherent reason for behavior we cannot truly explain.
Conjunction reasoning
Inference about 'and' — combining conditions, which can only narrow the possibilities.
Conscientiousness
The trait of being organized, dependable, disciplined, and achievement-driven.
Contrast Effect
A thing seems better or worse depending on what it's set against.
Convergent thinking
Narrowing many possibilities to the single best or correct answer.
Counterfactual thinking
Imagining 'what might have been' by mentally undoing what actually happened.
Crystallized Intelligence
The store of knowledge and skills you've accumulated over a lifetime.
Cue
The trigger that automatically launches a habit, like a starting gun for behavior.
Default Mode Network
The brain network that lights up when the mind turns inward.
Disconfirmation
Satisfaction comes from how reality compares with what you expected, not from reality alone.
Disjunction reasoning
Inference about 'or' — which people find harder and often under-explore.
Divergent thinking
Generating many varied possibilities from a single starting point.
Dopamine Reward Prediction Error
Dopamine signals the gap between expected and actual reward.
Dual-process theory
The mind runs on two systems: fast intuition and slow reasoning.
Dual-System Neuroscience
The brain basis for fast emotional choice versus slow deliberate control.
Ego Depletion Neuroscience
The contested brain and metabolic story behind willpower running low.
Einstellung effect
A known solution blinds us to a simpler one staring us in the face.
Embodied Cognition
Thinking is shaped by the body—our posture, movements, and physical sensations color thought.
Exemplar theory
We categorize by comparing a new case to specific remembered instances.
Experiencing Versus Remembering Self
The self that lives through a moment and the self that later recalls it often disagree.
Extraversion
The trait of sociability, assertiveness, energy, and reward sensitivity.
Fluid Intelligence
On-the-spot reasoning power, independent of acquired knowledge.
Framing of logic
Logically identical problems get solved or flubbed depending on how they are dressed.
Functional fixedness
Being unable to use an object in any way but its familiar one.
Functional opacity of cognition
We have no direct access to how our judgments are actually produced.
G.I. Joe fallacy
Thinking that just knowing about a bias is enough to overcome it.
General Intelligence
The common factor underlying performance across diverse mental tasks.
Gestalt principles
Rules by which the mind organizes parts into coherent wholes.
Gist versus verbatim representation
We store the fuzzy meaning and the exact detail separately — and lean on the gist.
Graph Literacy
The skill of reading and reasoning with data displayed visually.
Heuristic
A mental rule of thumb that makes judgment fast and frugal.
Heuristics and Aging
How older adults' reliance on shortcuts shifts as cognition changes with age.
Illusion of explanatory depth
We think we understand how things work far better than we actually do.
Illusory truth effect
A statement feels truer simply because we have heard it before.
Impulsivity
The tendency to act quickly on urges without forethought.
Inattentional blindness
We fail to see a fully visible but unexpected object when attention is elsewhere.
Incubation
Stepping away from a stuck problem lets the solution surface later.
Information Avoidance
Deliberately choosing not to learn something, even when the knowledge is free and useful.
Inside View
Judging a case from its own specifics versus judging it from the track record of similar cases.
Insight problem solving
Solutions that arrive suddenly, with an 'aha,' after a stuck impasse.
Intuition
Knowing without knowing how — a fast judgment whose reasons stay hidden.
Just-noticeable difference
The smallest change in a stimulus a person can reliably detect.
Matching bias
We gravitate to the items explicitly named in a rule, ignoring logical relevance.
McGurk effect
What you see a mouth do changes what you hear it say.
Mental model
An internal working scale-model of how some piece of the world behaves.
Mental simulation
Running an imagined scenario forward in the mind to see how it plays out.
Metacognition
Thinking about, monitoring, and regulating your own thinking.
Mindware
The learned rules and concepts that good reasoning depends on having installed.
Motivated Reasoning
We reason toward the conclusion we want, not the one the evidence supports.
Müller-Lyer illusion
Two equal lines look unequal because of the arrowheads on their ends.
Multisensory integration
The brain fuses sight, sound, and touch into a single coherent perception.
Naïve realism
The conviction that we see reality objectively, so anyone who disagrees must be biased.
Neuroticism
The trait of proneness to anxiety, moodiness, and negative emotion.
Next-in-line effect
You barely remember what was said just before your own turn to speak.
Norm theory
We judge each event against the alternatives it spontaneously evokes.
Numeracy
The ability to understand and reason with numbers and probabilities.
Openness to Experience
The trait of intellectual curiosity, imagination, and appetite for novelty.
Operant conditioning
Behavior is shaped by its consequences — reinforcement strengthens it, punishment weakens it.
Overthinking
Deliberating so much that thought clouds judgment or stalls action entirely.
Perceptual constancy
Objects look stable even as their retinal image changes.
Perceptual fluency
The ease of merely seeing or hearing a stimulus, which feels like familiarity or truth.
Perceptual set
Expectations and context steer what we end up perceiving.
Person-Situation Debate
The long argument over whether traits or situations drive behavior.
Pragmatic reasoning schemas
We reason with learned rule-packages about permissions and obligations, not bare logic.
Predictive coding
The brain perceives by predicting the world and correcting only its errors.
Prefrontal Cortex
The brain's control center for planning, self-control, and deliberate choice.
Processing fluency
Information that is easy to process feels truer, safer, more familiar, and more likable.
Prototype theory
We represent a category by its average, idealized 'best example.'
Psychophysics
The science relating physical stimuli to the sensations they produce.
Reflective versus algorithmic mind
The disposition to engage reasoning, distinct from the raw capacity to do it.
Reinforcement
Any consequence that makes the behavior it follows more likely to happen again.
Retrieval fluency
The felt ease of pulling something from memory, mistaken for its truth or frequency.
Rhyme-as-reason effect
Statements that rhyme seem more truthful and persuasive than ones that do not.
Satisficing
Choosing the first option that is good enough rather than searching for the best.
Scarcity (Cognitive)
Not having enough captures the mind, taxing attention and self-control.
Script
A schema for an event: the standard sequence of actions a familiar situation follows.
Selective exposure
We seek out information that agrees with us and avoid what challenges us.
Selective Perception
We notice, interpret, and remember what fits our expectations and interests, filtering out the rest.
Sensation Seeking
The craving for novel, intense, and risky experiences.
Spreading activation
Thinking of one concept automatically primes the ones linked to it.
System 1 / System 2
Shorthand for the fast, automatic mind versus the slow, effortful one.
Temperament
The biologically based emotional and behavioral style present from infancy.
Theory of mind
The capacity to attribute mental states — beliefs, desires, intentions — to others and to oneself.
Tolerance of Ambiguity
How comfortably a person handles vague, uncertain, or contradictory situations.
Top-down processing
Perception guided by knowledge and expectation, not just raw input.
Trait Activation
Traits show up in behavior only when the situation calls them out.
Trait vs State
The difference between how you usually are and how you feel right now.
Tunneling
Scarcity narrows the mind to the pressing problem, blinding it to everything outside the tunnel.
Type 1 versus Type 2 processing
The defining contrast is autonomy versus working-memory-demanding decoupling.
Variable Reward
Rewards delivered unpredictably are far more compelling and habit-forming than predictable ones.
Ventral Striatum
The brain's reward hub where value and anticipation are computed.
Wason selection task
A four-card logic puzzle most people fail — until it is framed as cheating.
Weber–Fechner law
Bigger baseline stimuli need proportionally bigger changes to be noticed.
Working memory
The small mental workspace that holds and manipulates information in the moment.
Zeigarnik effect
Unfinished tasks nag at memory more than completed ones.

Emotion & Affect

Achievement Emotions
The emotions we feel about learning and performance — pride, anxiety, boredom — depend on how much control and value we perceive.
Affect heuristic
We judge risks and benefits by how we feel about them.
Affect Labeling
Putting a feeling into words tends to take some of its sting out.
Affect-As-Information
We read our momentary feelings as data about the world or the question at hand.
Affective Empathy
Catching and feeling what another person feels.
Affective forecasting
Predicting how future events will make us feel — usually badly.
Affective Neuroscience
The study of how the brain generates and regulates emotion.
Alexithymia
Difficulty identifying and putting words to one's own emotions.
Ambivalence
Holding strong positive and negative feelings about the same thing at once.
Amygdala
The brain's rapid detector of threat and emotional salience.
Anticipated Emotion
A cold-headed prediction of how a future outcome will make you feel.
Anticipated regret
We choose to avoid the regret we expect to feel.
Anticipatory Emotion
The feelings you have now about an uncertain future event.
Appraisal Tendency Framework
Each emotion biases judgment in its own predictable direction.
Appraisal Theory Of Emotion
Emotions arise from how we interpret a situation, not the situation itself.
Arousal
The body's overall level of activation, from drowsy calm to keyed-up alertness.
Basic Emotions
A small set of innate, universal emotions with distinct signatures.
Behavioral Immune System
A first line of defense that uses disgust and avoidance to keep pathogens at arm's length.
Behavioral Inhibition
The brake system that halts action in the face of threat or conflict.
Botox Emotion Effect
Paralyzing the frown muscles with Botox dampens the feelings those muscles help produce.
Broaden-and-build theory
Positive emotions widen thinking and build lasting resources.
Cannon-Bard Theory
The feeling and the bodily reaction fire at the same time, independently.
Cognitive Empathy
Understanding what another feels without necessarily feeling it.
Compassion
Being moved by another's suffering and wanting to relieve it.
Compassion fade
Caring drops as the number of victims rises.
Compassion Fatigue
The emotional exhaustion of those who care for the suffering too long.
Constructed Emotion
Emotions are built by the brain, not triggered as fixed reactions.
Contempt
A cold sense of looking down on someone as beneath one's regard.
Core Affect
The ever-present background feeling, mapped by pleasantness and energy.
Disgust Sensitivity
How easily and strongly a person is revolted varies and shapes judgment.
Distraction
Steering attention away from a feeling to turn down its volume.
Dual-Factor Model Of Affect
Good moods and bad moods are two separate dials, not one slider.
Embarrassment
The flustered discomfort of a social slip in front of others.
Emotion regulation
The strategies we use to influence which emotions we feel and how.
Emotional Contagion
Feelings spread from person to person, often without anyone noticing.
Emotional Granularity
How finely a person distinguishes among their emotional states.
Emotional Intelligence
The ability to perceive, use, understand, and manage emotions.
Emotional Labor
The effort of managing your feelings—and faking the right ones—because the job demands it.
Empathy
Sharing in and understanding the feelings of another person.
Envy
The painful longing stirred by what someone else has.
Eudaimonia vs Hedonia
Well-being from meaning and growth versus well-being from pleasure.
Excitation Transfer
Arousal left over from one event spills over to intensify the next.
Expressive Suppression
Hiding the outward signs of an emotion while still feeling it inside.
Facial Feedback Hypothesis
Your facial expression doesn't just show emotion, it shapes it.
Glückschmerz
The flash of displeasure at someone else's good fortune.
Gratitude
The warm appreciation felt when someone benefits you.
Guilt
The self-conscious pang over a specific wrong you've done.
Hedonic adaptation
We drift back toward a stable happiness baseline after good or bad events.
Hedonic Contingency
Happy people screen activities for whether they'll keep the mood going.
Hubris
Excessive, overbearing pride and self-confidence that courts a fall.
Humiliation
The crushing sense of being unjustly degraded and put down in front of others.
Identifiability Effect
A determinate, identified target draws more concern than an abstract one.
Impact bias
Overestimating how intensely and how long future events will move us.
Incidental Affect
A leftover feeling from one source that bleeds into an unrelated decision.
Integral Affect
The feeling that comes directly from the thing you're deciding about.
Interoception
The sense of the body's internal state that feelings are built on.
James-Lange Theory
We feel afraid because we tremble, not the other way around.
Jealousy
The fear and anguish of losing a valued relationship to a rival.
Life Satisfaction
A reflective, overall judgment of how well your life is going.
Mere exposure effect
We come to like things simply because we have encountered them before.
Misattribution of arousal
We mislabel the source of our physical arousal, pinning it on the wrong cause.
Mood congruence
Our current mood colors what we remember and how we judge.
Mood Maintenance Hypothesis
People in a good mood avoid risks and effort that might spoil it.
Mood Repair
Actively doing things to lift yourself out of a bad mood.
Moral Disgust
The visceral revulsion of physical disgust, recruited to condemn moral wrongs.
Moral Elevation
The warm, uplifted feeling of witnessing moral beauty.
Moral Emotions
Feelings tied to the interests or welfare of others or society.
Negativity bias
Bad is psychologically stronger than good.
Nostalgia
A bittersweet longing for a cherished personal past.
Ostrich effect
We avoid information we expect to be unpleasant by simply not looking.
Personal Distress
The self-focused anxiety stirred up by another's suffering.
Pessimism bias
Expecting outcomes to turn out worse than the odds actually warrant.
Pity
Feeling sorrow for another's suffering, from a position of distance and relative comfort.
Positivity Offset
At zero input, we lean mildly positive, which keeps us exploring.
Pride
The glow of achievement, in healthy and arrogant varieties.
Psychic Numbing
The more who suffer, the less we are able to feel.
Psychophysical Numbing
Each additional life saved feels less valuable as the numbers grow.
Reappraisal
Changing how you think about a situation to change how it feels.
Resilience
The capacity to adapt and bounce back from adversity.
Risk as feelings
Emotional reactions to risk often diverge from, and override, cool calculation.
Rumination
Brooding repetitively on distress and its causes without moving toward a solution.
Schadenfreude
The guilty pleasure of taking joy in another's misfortune.
Scope insensitivity
Our feelings and willingness to pay barely scale with the size of a problem.
Self-Transcendent Emotions
Feelings that pull attention beyond the self toward others and something larger.
Set-Point Theory of Happiness
Each person has a baseline happiness they keep returning to.
Shame
The painful sense that one's whole self is flawed or exposed.
Somatic marker hypothesis
Bodily 'gut feelings' tag options with value and are necessary for good decisions.
Subjective Well-Being
How people evaluate and feel about their own lives.
Sympathy
Feeling concern for another's plight without sharing the feeling itself.
Two-Factor Theory Of Emotion
Emotion equals physiological arousal plus a label drawn from the situation.

Heuristics & Biases

Anchoring
The first number you see drags every estimate that follows toward it.
Anchoring (negotiation)
Whoever names a number first usually shapes the deal.
Attribute substitution
Answering an easier question than the one actually asked.
Automation bias
We over-trust the computer's answer and stop checking for ourselves.
Availability Cascade
A belief snowballs as repetition makes it feel true and dissent grows costly.
Availability heuristic
If examples come to mind easily, we assume they're common.
Base rate neglect
We fixate on specific detail and forget the underlying odds.
Basic Anchoring Effect
An irrelevant number you weren't even comparing can still bias your estimate.
Bias blind spot
We spot bias in everyone but ourselves.
Clustering illusion
Finding patterns and streaks in genuinely random data.
Compatibility Principle
An attribute counts more when it matches the form of the response.
Confirmation bias
We seek, notice, and remember what fits what we already believe.
Congruence bias
Testing only your favored hypothesis, never the alternative.
Conjunction fallacy
A vivid, specific story can seem likelier than the plain fact it contains.
Conservatism (Belief Revision)
Given new data, we update our probabilities, but not far enough.
Conservatism bias
Updating beliefs too little when new evidence arrives.
Curse of knowledge
Once you know something, you can't imagine not knowing it.
Denominator neglect
We fixate on the number of cases and overlook the size of the pool.
Dilution Effect
Adding irrelevant facts to relevant ones weakens, rather than sharpens, a judgment.
Disconfirmation Bias
We scrutinize evidence against our beliefs far harder than evidence that flatters them.
Dunning–Kruger effect
The less skill we have, the more we overrate it.
Extension neglect
Judging a set by a typical member, not by how many members it has.
Fast-and-Frugal Heuristics
Simple rules that use little information yet often decide as well as complex models.
Fast-and-frugal trees
A short decision tree with an exit at every question, for quick high-stakes calls.
Fluency Heuristic
When both options are familiar, trust the one that comes to mind faster.
Focusing Illusion
Whatever you're thinking about feels more important to your happiness than it really is.
Fundamental attribution error
Blaming people's character while excusing the situation.
Gambler's fallacy
Believing that after a run of one outcome, the opposite has become 'due.'
Gaze heuristic
To catch a ball, fix your gaze on it and move so the angle stays constant.
Halo effect
One salient good trait makes us assume all the unrelated ones are good too.
Hindsight bias
Once we know how it turned out, we feel we saw it coming all along.
Hot-hand fallacy
Reading a meaningful, self-sustaining streak into what is really just chance.
Illusion of control
Overestimating how much our own actions sway outcomes that are really down to chance.
Illusory correlation
Seeing a relationship between two things that aren't actually linked.
Information bias
Seeking more information even when it can't change what you'll do.
Insensitivity to sample size
Ignoring that small samples swing far more wildly than large ones.
Law of small numbers
Wrongly expecting even tiny samples to mirror the whole population.
Less-Is-More Effect
Knowing or using less can sometimes yield more accurate decisions.
Neglect of probability
We weigh how bad an outcome would be while ignoring how likely it is.
Non-regressive prediction
Forecasting an extreme result from an extreme cue, ignoring the noise.
Normalcy bias
In a disaster, we assume things will stay normal and underreact.
Omission bias
We judge harm caused by doing something as worse than the same harm caused by doing nothing.
Optimism bias
We expect good things to befall us, and bad things to spare us, more than the odds allow.
Outcome bias
Judging a decision by how it turned out rather than by how sound it was when made.
Overconfidence effect
Our subjective certainty routinely outruns our actual accuracy.
Partition dependence
How the options are grouped sways the probabilities we assign them.
Planning fallacy
Plans are built on the best case, so projects run late and over budget with striking regularity.
Proportion dominance
A big percentage beats a big absolute number for grabbing our attention.
Pseudodiagnosticity
Gathering evidence that fits a hypothesis without checking the alternative.
Ratio bias
A 9-in-100 chance can feel bigger than a 1-in-10 chance.
Recognition Heuristic
If you recognize one option but not the other, bet on the familiar one.
Representativeness heuristic
We judge how likely something is by how much it resembles our mental prototype, not by the actual odds.
Self-Generated Anchoring
Even the anchor you invent yourself drags your final answer toward it.
Self-serving bias
Success is my doing; failure is bad luck or someone else's fault.
Subadditivity effect
Spelling out the parts of an event makes it seem more likely than the whole.
Survivorship bias
Studying only the winners and missing the silent evidence of everyone who failed.
Take-the-Best Heuristic
Decide using the single best clue, and ignore everything else.
Tallying
Count the reasons for each option equally instead of weighting them.
Time-saving bias
We badly misjudge how much time a change in speed actually saves.
Unpacking effect
Breaking a possibility into named pieces raises its judged probability.

Memory & Perception

Associative Memory
Knowledge stored as a web of linked ideas, where activating one pulls up its neighbors.
Autobiographical memory
The personal record of one's own life events and experiences.
Boundary extension
We remember having seen more of a scene than was actually shown.
Change blindness
We miss large changes to a scene when they happen out of focus.
Childhood amnesia
The near-absence of memories from our first few years of life.
Chunking
Grouping items into meaningful units to pack more into limited memory.
Context-dependent memory
We remember more when the surroundings at recall match those at learning.
Cryptomnesia
Mistaking a buried memory for an original idea of your own.
Cue-dependent forgetting
The memory is still there; you just lack the right cue to reach it.
Decay theory
Memories fade simply because time passes and traces weaken.
Desirable difficulty
Making learning harder in the right ways makes it last longer.
Dual coding theory
Information encoded as both words and images is remembered better.
Duration neglect
How long an experience lasts barely affects how we remember it.
Encoding specificity principle
You recall best when the cues at retrieval match those present when you learned.
Episodic memory
Memory for specific personal experiences, tied to a time and place.
Fading affect bias
The sting of bad memories fades faster than the glow of good ones.
False memory
Vividly remembering something that never happened.
Feeling of knowing
The sense that you could recognize an answer you currently can't recall.
Flashbulb memory
A vivid, confident memory of where you were when shocking news broke.
Forgetting curve
Newly learned information drops away fast at first, then levels off.
Generation effect
Information you produce yourself is remembered better than information you merely read.
Imagination inflation
Merely imagining an event makes you more confident it actually happened.
Interference theory
We forget because other memories compete with and crowd out the target.
Judgment of learning
Your on-the-spot prediction of how well you'll later remember something.
Leveling and sharpening
Retold memories lose some details and exaggerate others.
Levels-of-processing effect
The deeper the meaning you extract, the better you remember.
Metamemory
Your knowledge of, and ability to monitor and control, your own memory.
Method of loci
Remembering items by mentally placing them along a familiar route.
Miller's magical number seven
Immediate memory holds only about seven items at once.
Misinformation effect
Misleading information encountered after an event rewrites the memory of it.
Mnemonics
Deliberate tricks that impose structure to make material memorable.
Mood-congruent memory
A given mood makes you recall material whose emotional tone matches it.
Peak–end rule
We judge a past experience by its most intense moment and how it ended, not by its sum.
Picture superiority effect
We remember images far better than the equivalent words.
Primacy effect
First impressions and early items carry extra, lasting weight.
Proactive interference
Old learning gets in the way of remembering something new.
Reality monitoring
Telling apart memories of real events from memories of imagined ones.
Recency effect
The most recent items and events loom largest in memory and judgment.
Reconstructive memory
Remembering is rebuilding the past from fragments, not replaying a recording.
Reminiscence bump
We disproportionately recall events from our teens and twenties.
Retroactive interference
New learning crowds out and disrupts memory for older material.
Rosy retrospection
The past looks better in memory than it actually felt at the time.
Schema
A mental template of how things usually go that guides what we notice and recall.
Self-Reference Effect
Information tied to yourself is remembered far better.
Self-Serving Memory Bias
Memory quietly edits the past to flatter the present self.
Semantic memory
Your store of general facts, concepts, and word meanings.
Semantic Network
Knowledge stored as a web of concepts linked by meaningful associations.
Serial position effect
We remember the first and last items in a sequence best, and the middle worst.
Source confusion
Remembering a fact but misremembering where it came from.
Source-monitoring framework
How the mind decides where a given memory came from.
Spacing effect
Learning spread out over time produces far better retention than cramming.
State-dependent memory
What you learn in one internal state comes back best in that same state.
Suggestibility
The tendency for leading information to reshape what we remember.
Telescoping Effect
We misremember when events happened, pulling recent ones forward and distant ones nearer.
Testing effect
Recalling information strengthens memory far more than rereading it.
Tip-of-the-tongue phenomenon
The maddening state of knowing a word but being unable to retrieve it.
Transfer-appropriate processing
Learning helps most when the mental work at study matches the work at test.
Von Restorff effect
The item that stands out from its neighbors is the one we remember.
Working-memory span
How much information you can actively hold and juggle at one time.

Methods & Evidence

A/B testing
An online randomized experiment comparing two versions to see which performs better.
Acquiescence Bias
The tendency to agree with whatever a survey statement asserts.
Aggregation
Averaging many independent estimates often beats any single expert.
Attrition bias
When the people who quit a study differ from those who stay, results skew.
Back-door criterion
A graphical rule for which variables to adjust for to get a clean causal estimate.
Bayes factor
A ratio measuring how strongly the data favor one model over another.
Bayes' theorem
The formula for updating a belief in light of new evidence.
Bayesian inference
Treat unknowns as probability distributions and update them with data.
Berkson's paradox
Two unrelated traits look anticorrelated once you only study a selected group.
Bias–Variance Tradeoff
Simple models miss the pattern; complex ones chase the noise—the art is balancing the two.
Blinding
Hiding who got the treatment so expectations don't contaminate results.
Blocking
Grouping similar subjects before randomizing so nuisance differences don't muddy the comparison.
Bonferroni correction
Divide your significance threshold by the number of tests you run.
Bootstrapping
Estimating uncertainty by resampling your own data, over and over.
Brier Score
A scorecard for probabilistic forecasts that rewards being both accurate and well-calibrated.
Calibration
Being right as often as you say you are.
Campbell's law
The more a social indicator is used to decide things, the more it gets corrupted.
Causal inference
The science of moving from 'these vary together' to 'this causes that.'
Ceiling and floor effects
When a measure tops out or bottoms out, it can't detect real differences.
Cohen's d
How far apart two groups are, measured in standard deviations.
Collider bias
Controlling for a shared effect of two variables can invent a fake correlation.
Common method bias
Spurious correlation that arises just because two things were measured the same way.
Confidence interval
A range of plausible values for a quantity, with a stated coverage rate.
Confounding
A hidden third variable that drives both the cause and the effect, faking a link.
Construct validity
Whether a measure actually captures the abstract thing it claims to.
Content Validity
Whether a test's items actually cover the full concept it claims to measure.
Control group
The comparison arm that shows what happens without the intervention.
Convergent validity
Measures of the same construct should agree with one another.
Counterbalancing
Varying the order of conditions so sequence effects cancel out.
Counterfactual
What would have happened to the same unit under the road not taken.
Credible interval
A range that genuinely has, say, a 95% probability of holding the true value.
Cronbach's alpha
A number summarizing how consistently a scale's items hang together.
Cross-validation
Testing a model on data it wasn't trained on to see if it really generalizes.
Demand characteristics
Participants guess the study's aim and act to fit it.
Difference-in-differences
Compare the change in a treated group to the change in an untreated one.
Directed Acyclic Graph
A diagram of arrows that encodes which variables cause which.
Discriminant validity
A measure should not correlate with things it's supposed to be distinct from.
Double-blind
Neither the participant nor the experimenter knows who's in which group.
Ecological fallacy
Inferring about individuals from group-level averages — and getting it wrong.
Ecological validity
Whether the study resembles the real situation it's about.
Effect size
How big an effect is — not just whether it exists.
Equivalence testing
Formally testing that an effect is too small to matter, not just absent.
Experimenter Bias
A researcher's hopes can leak into a study and quietly nudge the results their way.
External validity
Whether findings generalize beyond the study.
Factor Analysis
A statistical method that distills many correlated measures into a few underlying dimensions.
False discovery rate
The expected share of your 'significant' findings that are actually false.
Field experiment
A randomized trial run in the real world, not the lab.
Fixed Effects
A modeling trick that controls away everything stable about each unit to isolate real change.
Forest plot
A stacked chart showing each study's effect and the pooled summary.
Frequentist inference
Probability as long-run frequency, with no probabilities attached to hypotheses.
Funnel plot
A scatter of studies whose lopsided shape hints at missing results.
Garden of forking paths
Even one analysis can be biased if you'd have chosen differently on other data.
Generalizability
Whether a study's findings hold beyond the specific people, place, and setting tested.
Goodhart's law
When a measure becomes a target, it stops being a good measure.
HARKing
Hypothesizing After the Results are Known, then pretending you predicted it.
Hawthorne effect
People change their behavior simply because they know they're being observed.
Heritability
The share of trait differences in a population traceable to genetic differences.
Heterogeneity
When studies of the same question genuinely disagree in their results.
Hypothesis Testing
The formal procedure for deciding whether data are surprising enough to reject a default assumption.
Instrumental variables
Use an outside nudge that affects the cause but nothing else to untangle causation.
Intention-to-treat analysis
Analyze everyone in the group they were assigned to, regardless of compliance.
Inter-rater reliability
Whether independent judges score the same thing the same way.
Internal validity
Whether a study really shows that the cause it claims produced the effect.
Latin Square
A design layout that balances treatment order so practice and fatigue can't bias results.
Leading Question
A question worded to nudge the respondent toward a particular answer.
Likelihood ratio
How much more probable the evidence is under one hypothesis than another.
Local Average Treatment Effect
The causal effect estimated only for those whose behavior responds to the nudge or instrument.
Measurement error
The gap between what you measure and the true value you meant to capture.
Mediation
The mechanism in between — how a cause produces its effect.
Megastudy
A massive field experiment that tests many interventions against the same outcome in one population at once.
Meta-analysis
Statistically pooling many studies into one overall estimate.
Moderation
When the strength or direction of an effect depends on a third variable.
Multiple comparisons problem
Run enough tests and some will look significant by pure chance.
Multiverse analysis
Run every reasonable version of an analysis and report the whole spread.
Natural experiment
An accident of the world that mimics random assignment when a true experiment is impossible.
Natural frequencies
Stating risks as counts of people, not percentages, makes the math click.
Non-response bias
When the people who don't answer differ from those who do, the sample lies.
Nudge unit
A government or organizational team that designs, applies, and rigorously tests nudges.
Null hypothesis significance testing
The ritual of testing data against a 'no effect' hypothesis via p-values.
Omitted variable bias
Leaving a relevant cause out of a regression warps the coefficients you keep.
Optional stopping
Repeatedly checking results and stopping when they turn significant inflates errors.
Order effects
The sequence of questions or conditions can change the answers people give.
Overfitting
A model that memorizes noise in the data instead of the real pattern.
p-curve
The shape of a set of significant p-values reveals whether real effects underlie them.
p-hacking
Tweaking analyses until a result crosses the significance threshold.
Parallel trends
The key bet behind difference-in-differences: absent treatment, the groups would have moved together.
Placebo effect
Belief in a treatment produces a real, measurable improvement.
Posterior probability
Your updated belief about a hypothesis after weighing the evidence.
Power analysis
Planning sample size to give a study a real chance of finding a true effect.
Practical significance
Whether an effect is big enough to matter in the real world, not just statistically detectable.
Pre-Mortem
Imagining a project has already failed, then working backward to expose the risks before they happen.
Pre-registration
Committing publicly to your hypotheses and analysis plan before seeing the data.
Prior probability
What you believed about a hypothesis before seeing the new data.
Propensity score matching
Pair treated and untreated units with the same predicted chance of treatment.
Pseudo-opinion
People will confidently give an opinion on something entirely made up.
Publication bias
Positive, novel results get published while null results are quietly buried.
Random-effects model
Treating groups or studies as draws from a wider population rather than as fixed.
Randomization
Letting chance decide who gets the treatment, so groups start out comparable.
Randomized controlled trial
The gold standard for causal evidence: randomly assign people to treatment or control.
Rank-ordering
Asking people to put options in order rather than score each one separately.
Reference Class Forecasting
Predicting a project's outcome from the track record of similar past projects rather than from its own details.
Registered report
A study peer-reviewed and accepted before any data are collected.
Regression analysis
Modeling how an outcome changes with one or more predictors.
Regression discontinuity design
Compare units just above and just below a sharp cutoff for treatment.
Regression to the mean
Extreme measurements tend to be followed by more average ones, purely by chance.
Reliability
Whether a measure gives consistent results across items, raters, and occasions.
Replication
Repeating a study to see whether its finding holds up.
Replication crisis
A large share of published findings fail to reproduce when independently repeated.
Researcher degrees of freedom
The many small analytic choices that quietly let you find what you want.
Response bias
Systematic tendencies in how people answer that distort what surveys actually measure.
Reverse causation
The arrow runs the other way — the supposed effect is really the cause.
Risk of bias
The chance that flaws in a study's design or conduct have skewed its results.
Robustness check
Re-running an analysis under different assumptions to test if the result survives.
Sampling bias
Your sample systematically over- or under-represents parts of the population.
Scalability
Whether an intervention that worked in a study still works when rolled out at scale.
Selection bias
Who ends up in your sample is tied to the very thing you're measuring.
Signal detection theory
Separating true sensitivity from the bias to say 'yes.'
Simpson's paradox
A trend in every subgroup can vanish or flip when the groups are combined.
Smallest Effect Size Of Interest
The smallest effect big enough to actually care about — set before you look.
Social Desirability Bias
People answer to look good, not to tell the truth.
Standard error
How much an estimate would bounce around across repeated samples.
Statistical control
Holding other variables constant in analysis to isolate a relationship.
Statistical power
A study's ability to detect a real effect when one genuinely exists.
Statistical significance
How surprising the data would be if there were truly no effect.
Subjective Probability
Probability as a personal degree of belief, not a long-run frequency.
Surrogate outcome
A stand-in marker used instead of the outcome you actually care about.
Systematic review
A rigorous, reproducible survey of all the evidence on a question.
Test-retest reliability
Whether the same people get the same scores when measured again later.
Type I error
Crying wolf — declaring an effect that isn't really there.
Type II error
Missing a real effect — failing to detect what's actually there.
Value Of Information
How much it is worth to learn something before you decide.
WEIRD samples
Most behavioral findings come from a narrow, globally unrepresentative slice of humanity.
Within-subjects design
Every participant experiences every condition, serving as their own control.

Models & Frameworks

Attribution Theory
The study of how people explain the causes of behavior and events.
Behavioral Audit
A systematic review of a product, service, or policy to find behavioral barriers and opportunities for improvement.
Behavioral Diagnosis
Pinpointing exactly which behavior, by whom, and which barriers drive a problem before designing any solution.
Behavioral Insights
The applied use of behavioral and social science to design policies, products, and services that fit how people really act.
Behavioral Journey Mapping
Charting every step a person takes toward a goal to find the moments where behavior stalls and intervention can help.
Behavioral Segmentation
Dividing a population by their behaviors, motivations, and barriers so interventions can be tailored to each group.
Behavioral Spillover
When one behavior change spreads to other related behaviors — sometimes reinforcing, sometimes undermining the goal.
Behavioral Systems Mapping
Diagramming the web of actors, behaviors, and influences around a problem to find high-leverage points for change.
Behaviour Change Technique Taxonomy
A shared vocabulary of 93 discrete techniques for changing behavior.
Behaviour Change Wheel
A systematic method to design interventions, built around COM-B.
Capability Approach
A welfare framework judging well-being by what people are actually able to do and be, not by income or resources alone.
COM-B model
Behavior happens when Capability, Opportunity, and Motivation align.
Covariation Model
We decide a cause by checking what the effect reliably varies with.
Diffusion of Innovations
How a new idea, product, or behavior spreads through a population over time, from a few innovators to the last laggards.
EAST framework
To change behavior, make it Easy, Attractive, Social, and Timely.
Ecological rationality
A heuristic is 'rational' if it fits the structure of its environment.
Elaboration Likelihood Model
Persuasion travels two routes: central (argument) and peripheral (cues).
Falsifiability
A claim is scientific only if some possible observation could prove it wrong.
Fogg Behavior Model
Behavior happens when Motivation, Ability, and a Prompt converge at once.
Goal Systems Theory
Goals and the means to reach them form a connected mental network, where one action can serve many goals and one goal many actions.
Habit Formation
The process by which repeated behavior in a stable context becomes automatic, triggered by cues rather than decisions.
Habit loop
Habits run on a loop: a cue triggers a routine that delivers a reward.
Health Action Process Approach
A health-behavior model that splits change into a motivation phase and a volition phase, bridging the gap between intention and action.
Health Belief Model
We act on our health when we feel at risk and believe that acting will help.
Heuristic-Systematic Model
We process persuasive messages either carefully (systematic) or via shortcuts (heuristic).
i-Frame vs s-Frame
The choice between fixing problems at the individual level (nudges) versus the systemic level (rules, prices, structures).
Implementation Science
The study of how to get proven interventions actually adopted, delivered, and sustained in real-world settings.
Information–Motivation–Behavioral Skills Model
Behavior change requires accurate information, the motivation to act, and the concrete skills to carry it out.
Intervention ladder
A scale of policy options ranked from least to most intrusive on liberty.
Intervention Mapping
A six-step protocol for designing behavior-change programs grounded in theory, evidence, and stakeholder input.
Levels of Analysis
The same behavior can be explained at several layers—from neurons to evolution—each a valid lens.
Logic Model
A one-page diagram linking a program's inputs and activities to its outputs, outcomes, and impact.
MINDSPACE
Nine of the strongest, mostly automatic influences on behavior, as a checklist.
Motivated Tactician
We think carefully or lazily depending on our goals of the moment.
Naïve Scientist
The early model of people as rational, logical causal reasoners.
Normalization Process Theory
A sociological account of how a new practice becomes embedded as routine, everyday work rather than a temporary project.
PERMA Model
Five measurable building blocks of human flourishing.
Precaution Adoption Process Model
A stage model of taking up a precaution that starts before awareness and includes a distinct 'decided not to act' dead end.
PRIME Theory
A synthesis of motivation in which moment-to-moment behavior is governed by plans, responses, impulses, motives, and evaluations.
Protection Motivation Theory
We are moved to protect ourselves when a threat feels serious and likely and we believe a response will work and we can do it.
Rationality
The standard of reasoning and choosing well — and the benchmark biases are measured against.
RE-AIM Framework
A checklist for judging an intervention's real-world public-health impact across five dimensions, not just whether it works in a trial.
Realistic Conflict Theory
Competition over scarce resources breeds intergroup hostility.
Reasoned Action Approach
An updated synthesis of reasoned-action and planned-behavior theory: intention drives behavior, fed by attitudes, norms, and perceived control.
Self-Categorization Theory
We shift between seeing ourselves as 'I' and as 'we.'
Self-Regulation Theory
We steer our own behavior by comparing where we are to a goal and acting to close the gap, like a thermostat.
Six Sources of Influence
A change framework that crosses motivation and ability with personal, social, and structural levels to give six distinct levers.
Social cognitive theory
We learn behavior by observing others, with self-efficacy deciding whether learning becomes action.
Social Identity Theory
Part of who we are comes from the groups we belong to.
Support theory
Probability judgments attach to descriptions of events, not the events themselves.
Theoretical Domains Framework
Fourteen domains that together capture every psychological and environmental influence on a behavior.
Theory of Change
An explicit map of how and why a set of activities is expected to produce a desired long-term outcome.
Theory of Planned Behaviour
Intentions — shaped by attitudes, social norms, and perceived control — predict behavior.
Theory of Reasoned Action
Behavior follows from intention, which is set by attitudes and subjective norms.
Tiny Habits
A method for building habits by starting absurdly small, anchoring to an existing routine, and celebrating immediately.
Translational Gap
The chronic gulf between what research shows works and what actually gets used in policy and practice.
Transtheoretical Model
Behavior change unfolds through stages, from not-yet-ready to maintaining the new behavior.
Uncertainty
Not knowing what will happen — sometimes with known odds, sometimes without any.
Voltage Effect
The tendency for an idea's impact to shrink — or sometimes grow — when it moves from a small pilot to large-scale rollout.
Wise Intervention
A brief, precisely targeted change to how people interpret themselves or a situation that can yield large, lasting effects.

Motivation & the Self

Achievement Goal Theory
Why you pursue success — to truly master something or to look competent to others — shapes how you respond to difficulty.
Achievement Motive Versus Fear of Failure
Achievement behavior reflects a tug-of-war between the hope of succeeding and the fear of failing.
Approach-Avoidance Conflict
The tension of wanting and dreading the same goal, which pulls you toward it from afar and pushes you back up close.
Approach-Avoidance Motivation
Behavior is energized either by moving toward what's good or by moving away from what's bad — and the two systems differ.
Autonomy
The need to feel one's actions are self-endorsed and freely chosen.
Basic Psychological Needs
Autonomy, competence, and relatedness are the nutrients all motivation and well-being depend on.
Cognitive dissonance
The discomfort of holding conflicting beliefs drives us to resolve it.
Collective Efficacy
A group's shared belief in its joint capability to organize and execute the actions needed to succeed.
Competence
The need to feel effective and to master challenges.
Curiosity
The drive to seek out novelty and knowledge, often sparked by an awareness of what we don't yet know.
Defensive Pessimism
Bracing for the worst as a strategy to actually perform better.
Drive Reduction Theory
Unmet biological needs create tension that motivates behavior aimed at restoring internal balance.
Endowed Progress Effect
Giving people a head start toward a goal makes them try harder to finish it.
Equity Theory
We judge fairness by comparing our effort-to-reward ratio against other people's, and feel driven to correct any imbalance.
ERG Theory
A leaner revision of Maslow that collapses needs into three and lets people pursue them in any order.
Expectancy Theory
We work hard only when effort seems to lead to performance, performance to reward, and the reward is something we actually want.
Expectancy-Value Theory
Motivation is the product of how likely you think success is and how much you value it.
Extrinsic motivation
Acting for a separable outcome — pay, grades, praise, avoiding punishment.
Flow
Total, energized absorption in a well-matched challenge.
Forbidden-Fruit Effect
Telling people they can't have something makes them want it more.
Goal Contagion
Merely observing someone pursue a goal can make you unconsciously adopt and pursue that goal yourself.
Goal-setting theory
Specific, challenging goals reliably drive higher performance than vague ones.
Grit
Sustained passion and perseverance toward very long-term goals, beyond mere short-term effort.
Growth mindset
Believing ability can be developed through effort, not fixed at birth.
Implicit Theories of Intelligence
Whether you believe ability is fixed or improvable quietly shapes how you handle challenge and failure.
Intrinsic motivation
Doing something for its own sake — out of interest, enjoyment, or meaning.
Intrinsic Versus Extrinsic Goals
What you aim for in life — growth and connection versus wealth and image — predicts your well-being.
Job Characteristics Model
Five features of a job determine how motivating it feels, by triggering psychological states like meaningfulness and responsibility.
Learned Helplessness
After enough uncontrollable failure, people and animals stop trying even when escape becomes possible.
Learned Industriousness
When effort itself has been rewarded, the sensation of working hard becomes less aversive and even reinforcing.
Locus of control
Whether you see your outcomes as driven by your own actions or by outside forces.
Maslow's Hierarchy of Needs
Human needs stack in a pyramid, from basic survival up to self-fulfillment, with lower needs claiming priority.
Mastery Versus Performance Goals
Aiming to get better at something behaves very differently from aiming to prove you're good at it.
Means-Efficacy
Belief in the tools, resources, or methods at your disposal — the complement to believing in yourself.
Mindset of Abundance Versus Scarcity
Feeling that a vital resource is in short supply captures the mind and reshapes how we think and choose.
Moral Licensing
Doing one good deed gives us license to follow it with a bad one.
Motivation crowding
External incentives can displace internal or moral motives.
Need for Achievement
A stable drive to meet high standards, master challenges, and accomplish difficult things for the satisfaction of doing so.
Need for Affiliation
A drive to form and maintain warm, friendly relationships and to feel accepted by others.
Need for Closure
A desire for a firm answer to a question — any definite answer — rather than confusion and ambiguity.
Need for cognition
A stable individual difference in how much a person enjoys and seeks out effortful thinking.
Need for Power
A drive to have impact, influence, or control over other people and one's environment.
Need to Belong
A fundamental human drive to form and maintain lasting, caring relationships.
Optimism (Dispositional)
The stable trait of generally expecting good things to happen.
Overjustification effect
Paying people for something they already loved can crowd out the love.
Possible Selves
The future selves we hope to become, expect to become, or fear becoming — and how they pull behavior now.
Possible Selves Theory of Procrastination
The less connected you feel to your future self, the more readily you sacrifice that stranger's interests for present comfort.
Psychological Ownership
The feeling that something is 'mine' — even without legal title — and the investment and care that feeling brings.
Psychological reactance
Pressure to comply can trigger the urge to do the very opposite to reassert one's freedom.
Regulatory Fit
Motivation and persuasion feel stronger when the way you pursue a goal matches your underlying orientation.
Regulatory focus theory
We pursue goals either to achieve gains (promotion) or to avoid losses (prevention), and messages that fit feel more persuasive.
Regulatory Mode
Whether you're driven to get moving or to get it right.
Relatedness
The basic need to feel connected to, and cared for by, other people.
Reward Sensitivity
How strongly cues of reward energize a person's pursuit and approach.
Self-Actualization
The drive to realize one's full potential and become everything one is capable of becoming.
Self-Affirmation Theory
Affirming a valued part of the self lets us face threatening truths.
Self-Compassion
Treating yourself with the same kindness you'd offer a struggling friend, instead of harsh self-criticism.
Self-Concept
The organized set of beliefs a person holds about who they are.
Self-Concept Maintenance
People cheat or bend rules just enough to gain while still being able to see themselves as honest.
Self-Determination Continuum
Extrinsic motivation isn't one thing — it ranges from feeling forced to fully owning the reason behind an action.
Self-determination theory
Motivation thrives when three basic needs — autonomy, competence, and relatedness — are met.
Self-Discrepancy Theory
The gap between who you are and who you think you should or want to be produces specific, predictable emotions.
Self-efficacy
Your belief in your own capability to carry out what a task requires.
Self-Enhancement
The drive to maintain and inflate a positive view of oneself.
Self-Esteem
A person's overall evaluation of their own worth — how much they like and value themselves.
Self-perception theory
We infer our own attitudes by observing how we behave, as an outside observer would.
Self-Regulation (Cybernetic Model)
Goal pursuit works like a thermostat: sense where you are, compare to the goal, act to close the gap.
Self-Verification Theory
We seek feedback that confirms our existing self-view, even when it's negative.
Sociometer Theory
Self-esteem is an inner gauge of how accepted or rejected we are by others.
Terror Management Theory
Awareness of our own mortality drives us to cling to cultural worldviews and self-esteem that promise symbolic immortality.
Two-Factor Theory
What makes workers satisfied and what makes them dissatisfied are two different things, not opposite ends of one scale.
Yerkes-Dodson Law
Performance rises with arousal up to a point, then falls — and the optimum is lower for hard tasks.

Social Influence

Accountability
Expecting to explain your choices to others changes how carefully you make them.
Actor–Observer Asymmetry
We blame our own behavior on the situation but others' on their character.
Attitude–Behavior Gap
What people say they believe or intend often fails to predict what they actually do.
Audience Effect
The mere presence of onlookers changes how we behave, often without a word from them.
Authority bias
We over-defer to experts, titles, and symbols of authority.
Bandwagon effect
We adopt beliefs and behaviors because many others have.
Barnum Effect
We accept vague, universal descriptions as uniquely accurate about ourselves.
Behavioral Confirmation
Our expectations about someone make them act the part.
Ben Franklin effect
Doing someone a favor makes you like them more, not less.
Better-Than-Average Effect
On easy, common tasks we judge ourselves above the typical person.
Blame
Holding a person responsible—and morally at fault—for a bad outcome.
Bystander effect
The more witnesses, the less likely anyone helps.
Cheerleader Effect
People look more attractive in a group than alone.
Co-Rumination
Friends repeatedly hashing over problems together—closeness that can deepen distress.
Commitment and consistency
Once we commit, we strive to act consistently with it.
Conformity
Changing your behavior or stated view to match a group.
Contact hypothesis
Bringing rival groups together, the right way, reduces prejudice.
Conversion theory
Majorities make us comply; minorities make us truly rethink.
Dark Triad
Three overlapping malevolent traits: narcissism, Machiavellianism, and psychopathy.
Defensive Attribution Hypothesis
We blame victims more, or less, depending on how much we resemble them.
Deindividuation
Submerged in a group, people lose self-restraint and personal accountability.
Diffusion of responsibility
When responsibility is shared, each person feels less of it.
Discounting Principle
A cause looks less likely when other plausible causes are present.
Disrupt-then-reframe technique
A moment of confusion, then a reframe, slips past resistance.
Door-in-the-face
An extreme first ask makes the real, smaller ask succeed.
Door-in-the-face plus reciprocity
A rejected big ask makes the smaller real ask feel like meeting halfway.
Echo Chamber
An enclosed space where the same beliefs bounce around, drowning out and discrediting dissent.
Effort justification
The harder we work for something, the more we value it.
Egocentric Bias
We anchor on our own perspective and over-weight our own contribution.
Egocentric Empathy Gap
We project our own current feelings onto how others must feel.
Egocentric Fairness Bias
We sincerely confuse what is fair with what benefits us.
Ethnocentrism
Seeing one's own group as the center and standard for all others.
Evaluation Apprehension
Performance changes not just because others are present, but because we fear their judgment.
False-Consensus Effect
We overestimate how many people share our views, choices, and habits.
False-Uniqueness Effect
We underestimate how many others share our best traits and abilities.
Fear appeal
Scare people about a threat, then show them a way out.
Foot-in-the-door
A small yes makes a later big yes more likely.
Foot-in-the-mouth technique
A friendly 'how are you?' makes people likelier to say yes next.
Forewarning
Tell people they're about to be persuaded and they resist harder.
Gain-loss message framing
Stress what you'll gain, or what you'll lose, to shift the same choice.
Group Attribution Error
We assume a group's choices reflect every member's personal beliefs.
Group polarization
Discussion pushes a group toward a more extreme version of its leaning.
Groupthink
The drive for consensus and harmony overrides realistic appraisal.
Halo–Horns Effect
The dark twin of the halo effect: one bad trait taints all judgments.
Honesty-Humility
The sincerity-and-fairness trait that the Big Five leaves out.
Hostile Attribution Bias
Reading hostile intent into behavior that is actually ambiguous.
Hostile Media Effect
Partisans on both sides see the same coverage as biased against them.
Identifiable victim effect
One named, pictured person moves us far more than thousands of statistics.
Identity-based motivation
We act in ways that feel congruent with who we believe we are.
Illusion of Asymmetric Insight
We think we know others better than they know us — and better than they know themselves.
Illusion of Transparency
We overestimate how visible our inner states are to others.
Illusory Superiority
Most people rate themselves as better than most people.
Impression Management
Controlling the image of yourself that others perceive.
In-group bias
We favor, trust, and reward people we count as part of our group.
Indebtedness
The uncomfortable sense of owing someone after they've done you a favor.
Information cascade
People rationally copy earlier choices and ignore their own private signal.
Inoculation theory
A small dose of a weak counter-argument builds resistance to persuasion.
Introspection Illusion
We trust our look inward as truth, though it misses our real motives.
Just-World Hypothesis
The need to believe people get what they deserve, so victims must deserve it.
Licensing effect
A good deed now gives us permission to slip up later.
Liking
We say yes far more readily to people we like.
Low-ball technique
Get a yes at a low price, then raise it once they're committed.
Mere-measurement effect
Just asking people about a behavior makes them more likely to do it.
Messenger effect
The same message persuades differently depending on who says it.
Mimicry
We unconsciously copy the postures, gestures, and speech of people around us.
Minority influence
A small, consistent dissenting voice can slowly convert the majority.
Moral Luck
We judge people for outcomes that were partly beyond their control.
Naïve Cynicism
We expect others to be more biased and self-interested than they really are.
Narrative transportation
Lose yourself in a story and you absorb its message uncritically.
Native advertising
Ads disguised as ordinary content so they slip past your skepticism.
Negativity dominance in word of mouth
Bad reviews travel farther and weigh more than good ones.
Obedience to authority
Ordinary people will follow harmful orders from someone they see as a legitimate authority.
Observational learning
Learning what to do — and what not to — by watching others.
Optimal distinctiveness theory
We crave belonging and uniqueness at once, and balance the two.
Order effects in persuasion
Whether the first or last argument wins depends on timing.
Out-group homogeneity effect
'They' all seem alike; 'we' are richly individual.
Outgroup Derogation
Boosting your own group by putting another group down.
Persuasion knowledge model
When we sense we're being sold to, our guard goes up.
Pluralistic ignorance
Everyone privately doubts a norm, but each assumes everyone else accepts it, so it survives.
Positivity–Negativity Asymmetry in Attribution
Success is 'me,' failure is 'the situation' — and the reverse for others.
Pratfall Effect
A small blunder makes a competent person more likable.
Pre-suasion
Setting the stage before the pitch decides whether it lands.
Pygmalion Effect
Higher expectations from others lift performance; lower ones depress it.
Reciprocity
We feel obligated to repay favors, gifts, and concessions in kind.
Relative Deprivation
Discontent comes not from what you lack absolutely but from comparison to others.
Scarcity
Things feel more valuable when they are rare, dwindling, or about to disappear.
Self-Fulfilling Prophecy
A false expectation makes itself come true through behavior it provokes.
Self-Handicapping
Creating an obstacle to failure in advance, so you have an excuse ready.
Self-Monitoring
How much people adjust their behavior to fit the social situation.
Self-Presentation
The strategic shaping of the impression others form of us.
Self-Reference Criterion
Judging other cultures by the unexamined yardstick of your own.
Sleeper effect
A message from a doubtful source gains persuasive power over time.
Social comparison
We evaluate ourselves by measuring against other people.
Social facilitation
The mere presence of others sharpens easy tasks and wrecks hard ones.
Social Influence
How the real, imagined, or implied presence of others changes what we think and do.
Social loafing
People exert less effort on a shared task than they would working alone.
Social norms
What others actually do (descriptive) versus what they approve of (injunctive) — and the two work differently.
Social proof
When unsure how to act, we look to what others are doing and copy it.
Source credibility
Who delivers a message shapes how persuasive it is.
Spiral of silence
People stay quiet when they sense their view is losing, silencing it further.
Spontaneous Trait Inference
We automatically tag people with personality traits from a single act.
Spontaneous Trait Transference
Describe someone as cruel and listeners think you are cruel.
Spotlight Effect
We overestimate how much other people notice and remember us.
Stereotype Threat
Fear of confirming a stereotype can make you perform worse.
Stereotyping
Applying a group's generalized image to an individual member.
Subjective Validation
We judge a statement as accurate when it has personal meaning for us.
Superordinate Goals
Shared aims that neither group can reach alone, dissolving the rivalry between them.
Sympathy versus empathy appeals
Whether we help depends on whether we feel for or feel with a victim.
System justification
People defend the existing social order — even when it disadvantages them.
That's-not-all technique
Sweeten the deal before the buyer answers, and yes becomes easier.
Tipping Point
The moment a small change pushes a system into rapid, self-sustaining spread.
Trait Ascription Bias
We see ourselves as flexible but others as fixed personality types.
Ultimate Attribution Error
The fundamental attribution error stretched across group lines.
Unity principle
We say yes to those we feel are truly one of us.
Worldview Defense
Reminders of death make people cling harder to their beliefs and their group.
Worse-Than-Average Effect
On hard, rare tasks we rate ourselves below the typical person.

Time & Self-Control

Abstinence Violation Effect
After one slip, an all-or-nothing mindset turns a single lapse into a full relapse.
Affective Discounting
Hot, affect-rich rewards are discounted more steeply than cold, abstract ones.
Akrasia
Acting against your own better judgment.
Commitment device
Binding your future self to the plan your present self wants.
Common Difference Effect
Adding the same delay to both options flips impatient choices into patient ones.
Construal Level Theory
The more psychologically distant something is, the more abstractly we think about it.
Delay of gratification
Resisting a smaller-sooner reward for a larger-later one.
Delay-Speedup Asymmetry
It costs more to delay a reward than you'd pay to speed the same reward up.
Discounted Utility Model
The classical benchmark: future utility is discounted at a single constant rate per period.
Dread
Anticipating a bad event is itself painful, so we'll rush to get it over with.
Ego depletion
Self-control as a limited resource that tires with use.
Fresh start effect
Temporal landmarks make us more willing to pursue goals.
Future Self-Continuity
How much you identify with your future self predicts how well you save and plan for it.
Goal-Gradient Effect
Effort and motivation intensify the closer you get to a goal.
Hot-Cool System Framework
Self-control is a tug-of-war between an impulsive 'hot' system and a reflective 'cool' one.
Hot–cold empathy gap
When calm, we badly mispredict how we'll act once aroused — and vice versa.
Hyperbolic discounting
We discount the near future steeply but the distant future only gently.
Hyperbolic Discounting Curves Crossing
Two reward curves that cross over time produce a predictable last-minute change of heart.
Hyperbolic Discounting Of Self-Control Tasks
Because near-term effort is discounted least, the cost of acting now looms largest of all.
Intention-Action Gap
Good intentions routinely fail to translate into the behavior they were meant to produce.
Intertemporal choice
Trading off costs and benefits that arrive at different points in time.
Ironic Process Theory
Trying hard not to think or do something makes it more likely to intrude.
Magnitude Effect
Big rewards are discounted more patiently than small ones.
Picoeconomics
Modeling self-control as bargaining among successive, competing selves over time.
Present bias
Overweighting the immediate at the expense of the future, even against our own plans.
Procrastination
Voluntarily delaying what you know you should do now, against your own interest.
Projection bias
Assuming your future tastes, needs, and moods will look just like today's.
Psychological Distance
How far away something feels — in time, space, social terms, or likelihood — relative to the here and now.
Quasi-Hyperbolic Discounting
A tractable model with one extra kink that captures present bias in a single parameter.
Reflection On Risk Over Time
Importing prospect theory's reference point and loss aversion into choices over time.
Restraint bias
We overrate our power to resist temptation, and walk straight into it.
Savoring
Looking forward to a treat is pleasurable, so we sometimes delay it on purpose.
Self-control
Overriding momentary impulses so behavior lines up with longer-term goals.
Self-Licensing
A virtuous act earns us psychological permission to indulge in a vice next.
Sequence Effects
People want experiences to get better over time, even when that lowers the total.
Sign Effect
Gains are discounted more steeply than losses of the same size.
Sophisticated Vs Naive Agents
Whether you foresee your own future self-control failures determines how you plan around them.
Temporal Discounting and the Brain
How neural systems weigh immediate rewards against delayed ones.
Temporal Reframing
Recasting a large yearly cost as a tiny daily one makes it feel trivial and acceptable.
Temptation bundling
Pairing a chore you avoid with a pleasure you crave so the temptation pulls you toward the task.
Time discounting
The further off a reward sits, the less it is worth to us right now.
Time inconsistency
Today's carefully made plan is overturned by tomorrow's self when the moment arrives.
Visceral Factors
Hot drive states like hunger, craving, and fear hijack choice toward immediate relief.
What-The-Hell Effect
One small slip triggers a binge — 'I already blew it, so why hold back?'
Willpower Depletion Debate
The contested question of whether self-control runs on a limited, tiring resource.